Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
ColtHans
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Re: Upcoming Skins and Shader Maps #2

Post by ColtHans »

This will be one of the skins in my christmas release(will be on christmas day of course)
Image
Image
AtlasZoor
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Re: Upcoming Skins and Shader Maps #2

Post by AtlasZoor »

ColtHans wrote:This will be one of the skins in my christmas release(will be on christmas day of course)
I think you should spend a bit more time on that thing. It looks... uh not the best.
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ColtHans
Posts: 1582
Joined: Wed May 03, 2017 10:36 pm

Re: Upcoming Skins and Shader Maps #2

Post by ColtHans »

AtlasZoor wrote:
ColtHans wrote:This will be one of the skins in my christmas release(will be on christmas day of course)
I think you should spend a bit more time on that thing. It looks... uh not the best.
ik, it was just supoesed to be a joke but yea i might redo it.
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bootsie
Posts: 820
Joined: Wed Feb 08, 2017 4:23 am

Re: Upcoming Skins and Shader Maps #2

Post by bootsie »

Colin Moore #727 wrote:
Squidmob567 wrote:Image
What number font did this guy use
I was wondering if anybody knows what number font this is Thanks-
Image
broland278
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Re: Upcoming Skins and Shader Maps #2

Post by broland278 »

bootsie wrote:
Colin Moore #727 wrote:
Squidmob567 wrote:Image
What number font did this guy use
I was wondering if anybody knows what number font this is Thanks-
custom
Image
Matias43_
Posts: 1218
Joined: Sun Aug 23, 2015 5:38 am
Location: NJ

Re: Upcoming Skins and Shader Maps #2

Post by Matias43_ »

broland278 wrote:
bootsie wrote:
Colin Moore #727 wrote:
What number font did this guy use
I was wondering if anybody knows what number font this is Thanks-
custom
looks like hes ded jim with custom variations to it like skewing and the dashes
bootsie
Posts: 820
Joined: Wed Feb 08, 2017 4:23 am

Re: Upcoming Skins and Shader Maps #2

Post by bootsie »

broland278 wrote:
bootsie wrote:
Colin Moore #727 wrote:
What number font did this guy use
I was wondering if anybody knows what number font this is Thanks-
custom
Matias43_ wrote:
broland278 wrote:
bootsie wrote: I was wondering if anybody knows what number font this is Thanks-
custom
looks like hes ded jim with custom variations to it like skewing and the dashes
ok Thanks For Responding
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John23
Posts: 2961
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

I'm starting to learn how to make gear, but I am confused on the shading. I don't want to use someone else's shading, so how would I go as to making my own shading?
jlv wrote:This post is useless.
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Make em from height maps, always seems to be the easiest, fastest (Once you get her dialled) and looks okay too.
Hi
John23
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Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Boblob801 wrote:Make em from height maps, always seems to be the easiest, fastest (Once you get her dialled) and looks okay too.
By height maps, do you mean the normal map?
jlv wrote:This post is useless.
John23
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Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Alright. Got a brain puzzle for y'all skin creators. I've recently taken on the task of wanting to make gear. Why pay for something if you can learn to make it yourself?

I have the knowledge that the current rider model's UV is a little weird when putting skins in game.

Every skin I have seen has had clean, straight lines, and linear curves on the PSD that look aesthetically pleasing to the eye. I have noticed that when you put it in game, those straight lines are no longer straight. They have weird edges that come up when it is wrapped around the model. You can see below what happens to a clean looking skin is put into Blender and In-Game.

NONE OF THE SKINS YOU SEE ARE PRIVATE
Example Clean PSD
Example Clean in Blender: Front Back Left Right Top
Example Clean in Game

My goal was to make the set of gear to look the best in game as possible. That means making the PSD not look too pleasing. I used blender texture paint feature to make sure the lines are straight and the curves are linear on the model, hence the jacked up PSD. You can see below what happens when you have a PSD that doesn't look the best, but fine in Blender and In-Game

Example My PSD
Example My in Blender: Front Back Left Right Top
Example My in Game

So, IMO, mine looks better in game because it has all the straight lines and curves it should, but in the PSD, it looks all jacked.

Would someone be able to shed some light onto this situation and why every single skinner goes to the clean PSD, but not as clean in game. I don't mean to come off rude to content creators, but I'm just confused on if I'm doing anything wrong. I would love to have a clean PSD as well as a clean in game skin.
jlv wrote:This post is useless.
GKSracing104
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Re: Upcoming Skins and Shader Maps #2

Post by GKSracing104 »

Image

Fresh out the oven
Andy_Hack wrote:I'm honestly not really impressed.
broland278
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Re: Upcoming Skins and Shader Maps #2

Post by broland278 »

GKSracing104 wrote:Image

Fresh out the oven
I like the shroud more then anything, looks good man!
Image
aeffertz
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Re: Upcoming Skins and Shader Maps #2

Post by aeffertz »

John23 wrote:So, IMO, mine looks better in game because it has all the straight lines and curves it should, but in the PSD, it looks all jacked.

Would someone be able to shed some light onto this situation and why every single skinner goes to the clean PSD, but not as clean in game. I don't mean to come off rude to content creators, but I'm just confused on if I'm doing anything wrong. I would love to have a clean PSD as well as a clean in game skin.
Your does look much better in game. And the way you are doing it takes more time but the end result is better. The quicker and easier way is to map it all out in photoshop using straight lines over the UV map to get the basic design however, your final product won't look as nice.
Image
John23
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Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

aeffertz wrote: Your does look much better in game. And the way you are doing it takes more time but the end result is better. The quicker and easier way is to map it all out in photoshop using straight lines over the UV map to get the basic design however, your final product won't look as nice.
Thanks for your response! I just thought I was doing something wrong. Apparently not
jlv wrote:This post is useless.
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