Upcoming Skins and Shader Maps #2

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yzmxer608
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Re: Upcoming Skins and Shader Maps #2

Postby yzmxer608 » Sun Oct 08, 2017 12:26 am

It's hard to tell since I'm on my phone but one thing I've found, and can be seen in T-Rider's example is it seems to work better when the diffuse is fairly low contrast and not vibrant, and have the spec be more vibrant and more color. Also don't forget to mess around with the opacity on the spec for how "sharp" it shows up. That looks a lot better than it did before though.
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broland278
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Re: Upcoming Skins and Shader Maps #2

Postby broland278 » Sun Oct 08, 2017 1:43 am

Ddavis wrote:I think it looks better, not amazing, but I'll keep working on it.
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looks better! Who's header pipe?
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Ddavis
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Re: Upcoming Skins and Shader Maps #2

Postby Ddavis » Sun Oct 08, 2017 2:18 am

Not sure, it's Damien Desmond's model. TCrain did the FMF cannister, James Webb did some work on the modeling, not sure what exactly though.
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James Webb
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Re: Upcoming Skins and Shader Maps #2

Postby James Webb » Sun Oct 08, 2017 6:18 am

Damien modeled that header
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ShortyMX
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Re: Upcoming Skins and Shader Maps #2

Postby ShortyMX » Sun Oct 08, 2017 12:27 pm

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Not exactly upcoming since I already posted in the models and skins thread, but I was hoping to find some constructive critism here. First skin in like 4 or 5 years, needed ages to get back into it and also started doing the normal maps myself. That equals quite a lot of hours poured into this (about 15-20h I'd say) and an ineffective .psd, but I know how to work on that. I need better textures for the fabric, but other than that, I'm pretty happy considering the few pictures that were available. Accuracy is about 70%, because if I had strived for 100% I'd have never finished this :lol:
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trey22
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Re: Upcoming Skins and Shader Maps #2

Postby trey22 » Sat Oct 14, 2017 11:24 pm

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Ddavis
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Re: Upcoming Skins and Shader Maps #2

Postby Ddavis » Sat Oct 14, 2017 11:33 pm

Black out everything :lol: Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC ( Example )

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2015 Unadilla 3rd Place | 16 rF Top 5's | 78 rF Top 10's
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mack| spokes
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Re: Upcoming Skins and Shader Maps #2

Postby mack| spokes » Sun Oct 15, 2017 12:08 am

Ddavis wrote:Black out everything :lol: Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC ( Example )

Image

Jesus christ, it looks pretty good DD how long that take you?
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Re: Upcoming Skins and Shader Maps #2

Postby Ddavis » Sun Oct 15, 2017 12:17 am

Probably about an hour of going into the spec map and diffuse map and just adjusting everything.
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'13 7th [250 W] '14 6th [250 E] 9th [450 MX] '15 9th [450 MX] '16 11th [450 MX] '17 7th [450 SX/MX]
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MOTOZ293
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Re: Upcoming Skins and Shader Maps #2

Postby MOTOZ293 » Sun Oct 15, 2017 1:16 am

thats really good devin, mad props! you need to pm and teach me how to do that the proper way as you did
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Aaron Hall
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Re: Upcoming Skins and Shader Maps #2

Postby Aaron Hall » Sun Oct 15, 2017 7:39 am

You need to sort that grip tape out tho Devin
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DCreedz#523
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Re: Upcoming Skins and Shader Maps #2

Postby DCreedz#523 » Sun Oct 15, 2017 10:01 am

MotoTechHusqvarna wrote:Image

Don't really know why, but I really like this helmet haha. Good job =)
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MotoTechHusqvarna
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Re: Upcoming Skins and Shader Maps #2

Postby MotoTechHusqvarna » Sun Oct 15, 2017 4:18 pm

DCreedz#523 wrote:Don't really know why, but I really like this helmet haha. Good job =)

Thanks!

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DBRider251
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Re: Upcoming Skins and Shader Maps #2

Postby DBRider251 » Mon Oct 16, 2017 12:55 am

Ride 365 Whiteout coming along nicely for my first set of gear.
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Smerwin43
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Re: Upcoming Skins and Shader Maps #2

Postby Smerwin43 » Mon Oct 16, 2017 9:28 am

DBRider251 wrote:Ride 365 Whiteout coming along nicely for my first set of gear.
Image

Damn right it is
Guess what


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