Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
It's hard to tell since I'm on my phone but one thing I've found, and can be seen in T-Rider's example is it seems to work better when the diffuse is fairly low contrast and not vibrant, and have the spec be more vibrant and more color. Also don't forget to mess around with the opacity on the spec for how "sharp" it shows up. That looks a lot better than it did before though.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Upcoming Skins and Shader Maps #2
looks better! Who's header pipe?Ddavis wrote:I think it looks better, not amazing, but I'll keep working on it.
Re: Upcoming Skins and Shader Maps #2
Not sure, it's Damien Desmond's model. TCrain did the FMF cannister, James Webb did some work on the modeling, not sure what exactly though.
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Re: Upcoming Skins and Shader Maps #2
Damien modeled that header
Re: Upcoming Skins and Shader Maps #2
Not exactly upcoming since I already posted in the models and skins thread, but I was hoping to find some constructive critism here. First skin in like 4 or 5 years, needed ages to get back into it and also started doing the normal maps myself. That equals quite a lot of hours poured into this (about 15-20h I'd say) and an ineffective .psd, but I know how to work on that. I need better textures for the fabric, but other than that, I'm pretty happy considering the few pictures that were available. Accuracy is about 70%, because if I had strived for 100% I'd have never finished this
Re: Upcoming Skins and Shader Maps #2
Black out everything Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC ( Example )
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Re: Upcoming Skins and Shader Maps #2
Jesus christ, it looks pretty good DD how long that take you?Ddavis wrote:Black out everything Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC ( Example )
MXSEMFjlv wrote: Either way, for a suicidal rampage it was pretty good.
Re: Upcoming Skins and Shader Maps #2
Probably about an hour of going into the spec map and diffuse map and just adjusting everything.
Re: Upcoming Skins and Shader Maps #2
thats really good devin, mad props! you need to pm and teach me how to do that the proper way as you did
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Re: Upcoming Skins and Shader Maps #2
You need to sort that grip tape out tho Devin
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Re: Upcoming Skins and Shader Maps #2
Don't really know why, but I really like this helmet haha. Good job =)MotoTechHusqvarna wrote:
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Re: Upcoming Skins and Shader Maps #2
Thanks!DCreedz#523 wrote:Don't really know why, but I really like this helmet haha. Good job =)
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Re: Upcoming Skins and Shader Maps #2
Ride 365 Whiteout coming along nicely for my first set of gear.
TeamHavocRacing wrote:it's all the liberals fault
Re: Upcoming Skins and Shader Maps #2
Damn right it isDBRider251 wrote:Ride 365 Whiteout coming along nicely for my first set of gear.