Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
yzmxer608
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Re: Upcoming Skins and Shader Maps #2

Post by yzmxer608 »

It's hard to tell since I'm on my phone but one thing I've found, and can be seen in T-Rider's example is it seems to work better when the diffuse is fairly low contrast and not vibrant, and have the spec be more vibrant and more color. Also don't forget to mess around with the opacity on the spec for how "sharp" it shows up. That looks a lot better than it did before though.
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broland278
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Re: Upcoming Skins and Shader Maps #2

Post by broland278 »

Ddavis wrote:I think it looks better, not amazing, but I'll keep working on it.
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looks better! Who's header pipe?
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Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

Not sure, it's Damien Desmond's model. TCrain did the FMF cannister, James Webb did some work on the modeling, not sure what exactly though.
James Webb
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Re: Upcoming Skins and Shader Maps #2

Post by James Webb »

Damien modeled that header
ShortyMX
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Re: Upcoming Skins and Shader Maps #2

Post by ShortyMX »

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Not exactly upcoming since I already posted in the models and skins thread, but I was hoping to find some constructive critism here. First skin in like 4 or 5 years, needed ages to get back into it and also started doing the normal maps myself. That equals quite a lot of hours poured into this (about 15-20h I'd say) and an ineffective .psd, but I know how to work on that. I need better textures for the fabric, but other than that, I'm pretty happy considering the few pictures that were available. Accuracy is about 70%, because if I had strived for 100% I'd have never finished this :lol:
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trey22
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Re: Upcoming Skins and Shader Maps #2

Post by trey22 »

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Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

Black out everything :lol: Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC ( Example )

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mack| spokes
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Re: Upcoming Skins and Shader Maps #2

Post by mack| spokes »

Ddavis wrote:Black out everything :lol: Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC ( Example )

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Jesus christ, it looks pretty good DD how long that take you?
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Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

Probably about an hour of going into the spec map and diffuse map and just adjusting everything.
MOTOZ293
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Re: Upcoming Skins and Shader Maps #2

Post by MOTOZ293 »

thats really good devin, mad props! you need to pm and teach me how to do that the proper way as you did
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Aaron Hall
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Re: Upcoming Skins and Shader Maps #2

Post by Aaron Hall »

You need to sort that grip tape out tho Devin
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DCreedz#523
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Re: Upcoming Skins and Shader Maps #2

Post by DCreedz#523 »

MotoTechHusqvarna wrote:Image
Don't really know why, but I really like this helmet haha. Good job =)
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MotoTechHusqvarna
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Re: Upcoming Skins and Shader Maps #2

Post by MotoTechHusqvarna »

DCreedz#523 wrote:Don't really know why, but I really like this helmet haha. Good job =)
Thanks!
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DBRider251
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Re: Upcoming Skins and Shader Maps #2

Post by DBRider251 »

Ride 365 Whiteout coming along nicely for my first set of gear.
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Smerwin43
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Re: Upcoming Skins and Shader Maps #2

Post by Smerwin43 »

DBRider251 wrote:Ride 365 Whiteout coming along nicely for my first set of gear.
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Damn right it is
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