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Upcoming Skins and Shader Maps #2

Posted: Wed Dec 16, 2009 11:49 pm
by DJ99X
This is Upcoming Skins and Shader Maps #2. Post previews of them here


Upcoming Skins and Shader Maps #1 is here

Re: Upcoming Skins & Shader Maps

Posted: Thu Dec 17, 2009 12:04 am
by giopanda
hvpunk's post inspired me for this!
just normal and specular maps in all their glory!

normal and specular maps are half the resolution of color maps, i did it just to keep low the size of the packs.
mind that right now the ktms are above 100mb and showtimes' model is 55mb..but trust meyou won't notice it ingame, as long as you want to take a close up of the clutch cover.. :)
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Re: Upcoming Skins & Shader Maps

Posted: Thu Dec 17, 2009 12:09 am
by tyskorn
OMG!!!!!!I can't wait for those things.They are unbelievable.Awesome job Gio.And Showtime,that model looks really good. :mrgreen:

Re: Upcoming Skins & Shader Maps

Posted: Thu Dec 17, 2009 12:17 am
by DJ99X
Damn son, that is some epic work. Would like to see proper skins being used

Re: Upcoming Skins & Shader Maps

Posted: Thu Dec 17, 2009 12:31 am
by Mr.Two
Holy shit haha. Just like DJ said, epic man I really cant wait.

Re: Upcoming Skins & Shader Maps

Posted: Thu Dec 17, 2009 12:43 am
by hvpunk62
show off :wink: :!: haha

Re: Upcoming Skins & Shader Maps

Posted: Thu Dec 17, 2009 3:32 am
by danny
looking great as always gio.

Re: Upcoming Skins & Shader Maps

Posted: Thu Dec 17, 2009 10:26 pm
by Jacko #828
My first go at shading not brilliant I know but I was hoping someone could give me a few tips.
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Re: Upcoming Skins & Shader Maps

Posted: Fri Dec 18, 2009 12:11 am
by tyskorn
I like it.Is it for Wilson's 2010?

Re: Upcoming Skins & Shader Maps

Posted: Fri Dec 18, 2009 12:19 am
by hvpunk62
id say try normal mapping i like shading better myself i just think im better at it but the community seems to like mapping better =/

Re: Upcoming Skins & Shader Maps

Posted: Fri Dec 18, 2009 1:14 am
by Garasaki
errr yeah why are you trying to shade something?!

Re: Upcoming Skins & Shader Maps

Posted: Fri Dec 18, 2009 6:20 am
by Jonathan
Garasaki wrote:errr yeah why are you trying to shade something?!
SIG MATERIAL!!!?

Re: Upcoming Skins & Shader Maps

Posted: Fri Dec 18, 2009 4:43 pm
by LuizH
Jonathan wrote:
Garasaki wrote:errr yeah why are you trying to shade something?!
SIG MATERIAL!!!?
Oh what?

Re: Upcoming Skins & Shader Maps

Posted: Fri Dec 18, 2009 5:25 pm
by Jacko #828
Garasaki wrote:errr yeah why are you trying to shade something?!
Why not?

Re: Upcoming Skins & Shader Maps

Posted: Fri Dec 18, 2009 5:43 pm
by Garasaki
Jacko #377 wrote:
Garasaki wrote:errr yeah why are you trying to shade something?!
Why not?
Have you played the game at all in the last 2 months?

JLV introduced shaders into the game. It calculates and applies the shading for you. Drawing static shading like you are doing is going to look bad when the game draws dynamic shading, based on the current location of the part relative to the current location of the light source, on top of it.

You might wanna look into it. Maybe look at Gio's post. Look at the rider. All that is done with normal mapping. The game is determining where the shadows should be at any given time.