Upcoming Skins and Shader Maps #2
Upcoming Skins and Shader Maps #2
This is Upcoming Skins and Shader Maps #2. Post previews of them here
Upcoming Skins and Shader Maps #1 is here
Upcoming Skins and Shader Maps #1 is here
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- Posts: 811
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Re: Upcoming Skins & Shader Maps
hvpunk's post inspired me for this!
just normal and specular maps in all their glory!
normal and specular maps are half the resolution of color maps, i did it just to keep low the size of the packs.
mind that right now the ktms are above 100mb and showtimes' model is 55mb..but trust meyou won't notice it ingame, as long as you want to take a close up of the clutch cover..
just normal and specular maps in all their glory!
normal and specular maps are half the resolution of color maps, i did it just to keep low the size of the packs.
mind that right now the ktms are above 100mb and showtimes' model is 55mb..but trust meyou won't notice it ingame, as long as you want to take a close up of the clutch cover..
Re: Upcoming Skins & Shader Maps
OMG!!!!!!I can't wait for those things.They are unbelievable.Awesome job Gio.And Showtime,that model looks really good.
Re: Upcoming Skins & Shader Maps
Damn son, that is some epic work. Would like to see proper skins being used
Re: Upcoming Skins & Shader Maps
Holy shit haha. Just like DJ said, epic man I really cant wait.
Re: Upcoming Skins & Shader Maps
show off haha
Re: Upcoming Skins & Shader Maps
looking great as always gio.
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Team: xFire mayneeeeeeeee
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Team: xFire mayneeeeeeeee
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Re: Upcoming Skins & Shader Maps
My first go at shading not brilliant I know but I was hoping someone could give me a few tips.
Re: Upcoming Skins & Shader Maps
I like it.Is it for Wilson's 2010?
Re: Upcoming Skins & Shader Maps
id say try normal mapping i like shading better myself i just think im better at it but the community seems to like mapping better =/
Re: Upcoming Skins & Shader Maps
errr yeah why are you trying to shade something?!
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Skins & Shader Maps
SIG MATERIAL!!!?Garasaki wrote:errr yeah why are you trying to shade something?!
Buttscratcher?
Re: Upcoming Skins & Shader Maps
Oh what?Jonathan wrote:SIG MATERIAL!!!?Garasaki wrote:errr yeah why are you trying to shade something?!
FORMER SUPERCROSS LEGEND
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- Posts: 909
- Joined: Thu Mar 13, 2008 7:43 am
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- Location: Shropshire, UK
Re: Upcoming Skins & Shader Maps
Why not?Garasaki wrote:errr yeah why are you trying to shade something?!
Re: Upcoming Skins & Shader Maps
Have you played the game at all in the last 2 months?Jacko #377 wrote:Why not?Garasaki wrote:errr yeah why are you trying to shade something?!
JLV introduced shaders into the game. It calculates and applies the shading for you. Drawing static shading like you are doing is going to look bad when the game draws dynamic shading, based on the current location of the part relative to the current location of the light source, on top of it.
You might wanna look into it. Maybe look at Gio's post. Look at the rider. All that is done with normal mapping. The game is determining where the shadows should be at any given time.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.