when your team mate talk too much about girl he catch
deserve an ugly helmet , under 18 close your eyes
Dont expect clean work its only for a good laugh
What do you guys think so far? Im still pretty new to skinning so i want to know what i can do better
And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
Re: Upcoming Skins and Shader Maps #2
Posted: Sat Jan 07, 2017 3:45 pm
by jonracer594
[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
[/quote]
I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides
Re: Upcoming Skins and Shader Maps #2
Posted: Sat Jan 07, 2017 8:31 pm
by sebastianbang
jonracer594 wrote:[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides[/quote]
I tried to line it up but i cant... its totally Crooked when i try
I believe you can use images for the brushes, then paint it on and save the texture out.
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Jan 08, 2017 2:05 am
by anderskaae
Just need some minor touches
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Jan 08, 2017 3:27 am
by DCreedz#523
Was wondering how long it would take for someone to make that^
Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.
Props for making this though, looks promising! =)
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Jan 08, 2017 3:59 am
by Mcguire103
for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Jan 08, 2017 4:01 am
by Mcguire103
slim**
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Jan 08, 2017 4:11 am
by James Webb
Mcguire103 wrote:for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.
Look at my team gear
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Jan 08, 2017 12:10 pm
by anderskaae
DCreedz#523 wrote:Was wondering how long it would take for someone to make that^
Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.
Props for making this though, looks promising! =)
i'm going to make the sleeves flat, it was just a quick throw on to see what people thought
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Jan 08, 2017 12:17 pm
by DCreedz#523
anderskaae wrote:
DCreedz#523 wrote:Was wondering how long it would take for someone to make that^
Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.
Props for making this though, looks promising! =)
i'm going to make the sleeves flat, it was just a quick throw on to see what people thought
Seeing Roczen ride with it and having a look at it now, I actually really like the look of it!! You have a skill in skinning, the norms look quite nice and everything, can't wait to see how it finishes!
I'm sure you've seen this, but anyone who hasn't might find it interesting.