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Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 30, 2016 1:04 am
by VUSTTOS
dbaum25moto wrote:Not a big fan of the front plate and fender, but overall pretty clean.
Yeah. I really like the shroud. It's superb! But not a big fun of the rest.

Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 30, 2016 11:26 am
by cyril141
skin 250cr 2007 Woody jeremy Mcgrath

PAGE Facebook : https://www.facebook.com/MC-designs-MXS ... 497124694/

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Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 30, 2016 5:02 pm
by PONZA77
Simple and clean , great lookin 2 stroke cyril ;)

Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 30, 2016 10:47 pm
by PONZA77
when your team mate talk too much about girl he catch :lol: :lol:
deserve an ugly helmet , under 18 close your eyes :mrgreen:
Dont expect clean work its only for a good laugh

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+18 Version : http://nsa38.casimages.com/img/2016/12/ ... 942377.png

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Re: Upcoming Skins and Shader Maps #2

Posted: Sat Jan 07, 2017 1:13 pm
by sebastianbang
What do you guys think so far? Im still pretty new to skinning so i want to know what i can do better
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And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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Re: Upcoming Skins and Shader Maps #2

Posted: Sat Jan 07, 2017 3:45 pm
by jonracer594
[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides

Re: Upcoming Skins and Shader Maps #2

Posted: Sat Jan 07, 2017 8:31 pm
by sebastianbang
jonracer594 wrote:[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides[/quote]


I tried to line it up but i cant... its totally Crooked when i try

Re: Upcoming Skins and Shader Maps #2

Posted: Sat Jan 07, 2017 9:06 pm
by yzmxer608
He means the texture paint mode in blender https://www.blender.org/manual/sculpt_p ... index.html.

I believe you can use images for the brushes, then paint it on and save the texture out.

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Jan 08, 2017 2:05 am
by anderskaae
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Just need some minor touches

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Jan 08, 2017 3:27 am
by DCreedz#523
Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Jan 08, 2017 3:59 am
by Mcguire103
for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Jan 08, 2017 4:01 am
by Mcguire103
slim**

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Jan 08, 2017 4:11 am
by James Webb
Mcguire103 wrote:for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.
Look at my team gear :wink:

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Jan 08, 2017 12:10 pm
by anderskaae
DCreedz#523 wrote:Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)
i'm going to make the sleeves flat, it was just a quick throw on to see what people thought

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Jan 08, 2017 12:17 pm
by DCreedz#523
anderskaae wrote:
DCreedz#523 wrote:Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)
i'm going to make the sleeves flat, it was just a quick throw on to see what people thought
Seeing Roczen ride with it and having a look at it now, I actually really like the look of it!! You have a skill in skinning, the norms look quite nice and everything, can't wait to see how it finishes! :D

I'm sure you've seen this, but anyone who hasn't might find it interesting.