Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
User avatar
Boblob801
Posts: 3913
Joined: Mon Nov 16, 2009 4:59 am
Team: Backflips Clothing
Location: New Zealand
Contact:

Re: Upcoming Skins and Shader Maps #2

Postby Boblob801 » Sun Sep 10, 2017 11:35 pm

Mr. Wiggles wrote:
MOTOZ293 wrote:Way too many logos...

True true kind of got cared away (I had nothing else to do)


Meh doesn't matter, I always felt like the more logos the more factory you were.
Image
Hi

User avatar
AHeckman2
Posts: 2068
Joined: Thu Aug 06, 2015 12:11 am
Team: Heckman Productions
Location: Michigan, USA
Contact:

Re: Upcoming Skins and Shader Maps #2

Postby AHeckman2 » Mon Sep 11, 2017 12:16 am

Boblob801 wrote:
Mr. Wiggles wrote:
MOTOZ293 wrote:Way too many logos...

True true kind of got cared away (I had nothing else to do)

Meh doesn't matter, I always felt like the more logos the more factory you were.
Image

*left turn*
Image

User avatar
KTM57
Posts: 13377
Joined: Wed Jul 07, 2010 2:42 am
Team: Adept
Location: TX

Re: Upcoming Skins and Shader Maps #2

Postby KTM57 » Mon Sep 11, 2017 2:56 am

Mr. Wiggles wrote:What do you mean I haven't touched that area

Do you have an older version of Photoshop? Some friends had issues with the layer effects and we were thinking it was due to my building the files in the latest CC version. Your colors look very wrong unless you've gone and set different panels to new colors.

User avatar
T-RIDER
Posts: 1459
Joined: Wed Apr 14, 2010 9:56 pm
Team: System Decal
Contact:

Re: Upcoming Skins and Shader Maps #2

Postby T-RIDER » Mon Sep 11, 2017 4:24 am

KTM57 wrote:Your colors look very wrong

Currently setting this as default answer to any graphics kit you send me. okok

Mr. Wiggles
Posts: 668
Joined: Sun Feb 08, 2015 6:41 pm
Team: MXGH/TGP

Re: Upcoming Skins and Shader Maps #2

Postby Mr. Wiggles » Mon Sep 11, 2017 10:19 am

Boblob801 wrote:
Mr. Wiggles wrote:
MOTOZ293 wrote:Way too many logos...

True true kind of got cared away (I had nothing else to do)


Meh doesn't matter, I always felt like the more logos the more factory you were.
Image

Thanks Boblob
#mosthatedoneinmxsim
Image #nobodysafe

Mr. Wiggles
Posts: 668
Joined: Sun Feb 08, 2015 6:41 pm
Team: MXGH/TGP

Re: Upcoming Skins and Shader Maps #2

Postby Mr. Wiggles » Mon Sep 11, 2017 10:20 am

KTM57 wrote:
Mr. Wiggles wrote:What do you mean I haven't touched that area

Do you have an older version of Photoshop? Some friends had issues with the layer effects and we were thinking it was due to my building the files in the latest CC version. Your colors look very wrong unless you've gone and set different panels to new colors.

Yes Cs5
#mosthatedoneinmxsim
Image #nobodysafe

User avatar
KTM57
Posts: 13377
Joined: Wed Jul 07, 2010 2:42 am
Team: Adept
Location: TX

Re: Upcoming Skins and Shader Maps #2

Postby KTM57 » Mon Sep 11, 2017 1:16 pm

Word. Maybe there is some sort of compatibility setting I can use next time.

Mr. Wiggles
Posts: 668
Joined: Sun Feb 08, 2015 6:41 pm
Team: MXGH/TGP

Re: Upcoming Skins and Shader Maps #2

Postby Mr. Wiggles » Mon Sep 11, 2017 6:33 pm

KTM57 wrote:Word. Maybe there is some sort of compatibility setting I can use next time.

Mayyyyyyyyybe
#mosthatedoneinmxsim
Image #nobodysafe

Ddavis
Posts: 15373
Joined: Wed Sep 28, 2011 1:02 am
Team: DX3
Location: CA
Contact:

Re: Upcoming Skins and Shader Maps #2

Postby Ddavis » Fri Sep 15, 2017 11:23 pm

Is anyone down to make my team a helmet for the '18 SX season? It can be totally custom, but at the same time I want a simplistic look to it, for whatever reason I always seem to struggle with making helmet skins look "right". Preferably I want it on the V4, and if I can get my hands on the V3 that would be good as well. PM me if interested
rF
2015 Unadilla 3rd Place | 16 rF Top 5's | 78 rF Top 10's
'13 7th [250 W] '14 6th [250 E] 9th [450 MX] '15 9th [450 MX] '16 11th [450 MX] '17 7th [450 SX/MX]
EMF
My 1 and only win :lol:
GNC
'13 25th '14 19th '15 16th '17 12th

Mr. Wiggles
Posts: 668
Joined: Sun Feb 08, 2015 6:41 pm
Team: MXGH/TGP

Re: Upcoming Skins and Shader Maps #2

Postby Mr. Wiggles » Sat Sep 16, 2017 12:56 pm

Is this better?

Image
#mosthatedoneinmxsim
Image #nobodysafe

User avatar
AHeckman2
Posts: 2068
Joined: Thu Aug 06, 2015 12:11 am
Team: Heckman Productions
Location: Michigan, USA
Contact:

Re: Upcoming Skins and Shader Maps #2

Postby AHeckman2 » Sat Sep 16, 2017 2:47 pm

Hard to see with the black on black logos, maybe try a thicker stroke or just changing the black logos to white. But looks better!
Image

Mr. Wiggles
Posts: 668
Joined: Sun Feb 08, 2015 6:41 pm
Team: MXGH/TGP

Re: Upcoming Skins and Shader Maps #2

Postby Mr. Wiggles » Sat Sep 16, 2017 8:21 pm

AHeckman2 wrote:Hard to see with the black on black logos, maybe try a thicker stroke or just changing the black logos to white. But looks better!

Okay will do thanks
#mosthatedoneinmxsim
Image #nobodysafe

User avatar
DBRider251
Posts: 993
Joined: Fri Jun 21, 2013 5:38 pm
Team: LCQ Studios

Re: Upcoming Skins and Shader Maps #2

Postby DBRider251 » Sat Sep 16, 2017 9:30 pm

Mr. Wiggles wrote:Is this better?

I'd scale the logos down a bit, but that is definitely an improvement
Image

Ddavis
Posts: 15373
Joined: Wed Sep 28, 2011 1:02 am
Team: DX3
Location: CA
Contact:

Re: Upcoming Skins and Shader Maps #2

Postby Ddavis » Sat Sep 16, 2017 9:46 pm

When it comes to gear, the less logos the better imo.
rF
2015 Unadilla 3rd Place | 16 rF Top 5's | 78 rF Top 10's
'13 7th [250 W] '14 6th [250 E] 9th [450 MX] '15 9th [450 MX] '16 11th [450 MX] '17 7th [450 SX/MX]
EMF
My 1 and only win :lol:
GNC
'13 25th '14 19th '15 16th '17 12th

User avatar
broland278
Posts: 1012
Joined: Sat Dec 20, 2008 4:28 am
Team: MotoSavage
Location: Kansas
Contact:

Re: Upcoming Skins and Shader Maps #2

Postby broland278 » Sun Sep 17, 2017 3:02 am

Something for fun

Image
Image


Return to “Model and Skin Editing”

Who is online

Users browsing this forum: No registered users and 10 guests