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Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 08, 2017 12:26 am
by yzmxer608
It's hard to tell since I'm on my phone but one thing I've found, and can be seen in T-Rider's example is it seems to work better when the diffuse is fairly low contrast and not vibrant, and have the spec be more vibrant and more color. Also don't forget to mess around with the opacity on the spec for how "sharp" it shows up. That looks a lot better than it did before though.
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 08, 2017 1:43 am
by broland278
Ddavis wrote:I think it looks better, not amazing, but I'll keep working on it.
looks better! Who's header pipe?
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 08, 2017 2:18 am
by Ddavis
Not sure, it's Damien Desmond's model. TCrain did the FMF cannister, James Webb did some work on the modeling, not sure what exactly though.
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 08, 2017 6:18 am
by James Webb
Damien modeled that header
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 08, 2017 12:27 pm
by ShortyMX
Not exactly upcoming since I already posted in the models and skins thread, but I was hoping to find some constructive critism here. First skin in like 4 or 5 years, needed ages to get back into it and also started doing the normal maps myself. That equals quite a lot of hours poured into this (about 15-20h I'd say) and an ineffective .psd, but I know how to work on that. I need better textures for the fabric, but other than that, I'm pretty happy considering the few pictures that were available. Accuracy is about 70%, because if I had strived for 100% I'd have never finished this
Re: Upcoming Skins and Shader Maps #2
Posted: Sat Oct 14, 2017 11:24 pm
by trey22
Re: Upcoming Skins and Shader Maps #2
Posted: Sat Oct 14, 2017 11:33 pm
by Ddavis
Black out everything
Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC (
Example )
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 15, 2017 12:08 am
by mack| spokes
Ddavis wrote:Black out everything
Update on the pipe, I don't think the shininess is unrealistic when you look at pics of guys like Bogle's pipe at MEC (
Example )
Jesus christ, it looks pretty good DD how long that take you?
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 15, 2017 12:17 am
by Ddavis
Probably about an hour of going into the spec map and diffuse map and just adjusting everything.
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 15, 2017 1:16 am
by MOTOZ293
thats really good devin, mad props! you need to pm and teach me how to do that the proper way as you did
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 15, 2017 7:39 am
by Aaron Hall
You need to sort that grip tape out tho Devin
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 15, 2017 10:01 am
by DCreedz#523
MotoTechHusqvarna wrote:
Don't really know why, but I really like this helmet haha. Good job =)
Re: Upcoming Skins and Shader Maps #2
Posted: Sun Oct 15, 2017 4:18 pm
by MotoTechHusqvarna
DCreedz#523 wrote:Don't really know why, but I really like this helmet haha. Good job =)
Thanks!
Re: Upcoming Skins and Shader Maps #2
Posted: Mon Oct 16, 2017 12:55 am
by DBRider251
Ride 365 Whiteout coming along nicely for my first set of gear.
Re: Upcoming Skins and Shader Maps #2
Posted: Mon Oct 16, 2017 9:28 am
by Smerwin43
DBRider251 wrote:Ride 365 Whiteout coming along nicely for my first set of gear.
Damn right it is