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Re: Upcoming Skins and Shader Maps #2

Posted: Thu Nov 30, 2017 7:14 pm
by silverskate
aeffertz wrote:
John23 wrote:So, IMO, mine looks better in game because it has all the straight lines and curves it should, but in the PSD, it looks all jacked.

Would someone be able to shed some light onto this situation and why every single skinner goes to the clean PSD, but not as clean in game. I don't mean to come off rude to content creators, but I'm just confused on if I'm doing anything wrong. I would love to have a clean PSD as well as a clean in game skin.
Your does look much better in game. And the way you are doing it takes more time but the end result is better. The quicker and easier way is to map it all out in photoshop using straight lines over the UV map to get the basic design however, your final product won't look as nice.
to have a clean psd and in game need re-bake the uv map from p2sta rider model, now im waiting for Jre rider model to buy it and do 2018/19 gears.
Your gears looks clean in game, looks good bro

Re: Upcoming Skins and Shader Maps #2

Posted: Thu Nov 30, 2017 9:45 pm
by m121c
@John

I always went with the philosophy that given the fabrics non-rigid structure, it will never be straight as it is would be laying flat. The wrinkles and such will always distort the jersey, the texture itself in photoshop is basically what I invisioned was what the jersey would look like as its printed flat.

The great thing about making your own stuff is that you get to decide what you think looks best. Personally, I dont feel straight lines should be straight in game (however they should match at the seams) as thats not how it would be IRL, but to each their own.

I used to have a killer tutorial I used to send out in pms about how I did my shading/norms but I dont think I have it anymore. If anyone has it still, feel free to send it back to me and I’ll make an official topic.

Re: Upcoming Skins and Shader Maps #2

Posted: Thu Nov 30, 2017 10:50 pm
by John23
@Mason

Thanks, man! What you said really makes sense about imaging the psd as if it is being layed out flat. I'll go with that!!

Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 01, 2017 3:31 pm
by M@xTizZz
m121c wrote:@John

I always went with the philosophy that given the fabrics non-rigid structure, it will never be straight as it is would be laying flat. The wrinkles and such will always distort the jersey, the texture itself in photoshop is basically what I invisioned was what the jersey would look like as its printed flat.

The great thing about making your own stuff is that you get to decide what you think looks best. Personally, I dont feel straight lines should be straight in game (however they should match at the seams) as thats not how it would be IRL, but to each their own.

I used to have a killer tutorial I used to send out in pms about how I did my shading/norms but I dont think I have it anymore. If anyone has it still, feel free to send it back to me and I’ll make an official topic.
i'm also interested to see this tutorial 8)

Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 01, 2017 4:15 pm
by MOTOZ293
m121c wrote: I used to have a killer tutorial I used to send out in pms about how I did my shading/norms but I dont think I have it anymore. If anyone has it still, feel free to send it back to me and I’ll make an official topic.
I think I still have it

Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 01, 2017 9:20 pm
by broland278
learning photoshop lol Tips wanted!

Image

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Dec 03, 2017 6:34 am
by nickuzick
Does anyone have a motoseat for Andy's KTM that they can share? PM if you do please

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Dec 03, 2017 6:57 am
by Boblob801
John23 wrote:
Boblob801 wrote:Make em from height maps, always seems to be the easiest, fastest (Once you get her dialled) and looks okay too.
By height maps, do you mean the normal map?
Nah nah height maps, you can't make normal maps from normal maps? Well I guess you could
Fuck YEAH Wikipedia referencing
Anyway, as you can see by that link you just make a black and white height map, if you read the little blurb, it pretty much tells you, high things are white, low things are black (kinda like society, wait what?!?!?)
So pretty much keep everything a neutral grey then things like butt patches or vents can be at the opposite end of that scale.
Mason probably made some really bad tutorial about how to do it somewhere but if you want to see a filthy, even worse one, I think I made one somewhere (I know I always planned on making a gear tut)
I think this covers it, just watch it anyway you might learn something, probably not though :lol: .

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Dec 03, 2017 7:14 am
by Boblob801
Man my tutorials are painful to watch, sorry kids.

Re: Upcoming Skins and Shader Maps #2

Posted: Wed Dec 06, 2017 3:32 am
by Brina927
GKSracing104 wrote:Image

Fresh out the oven
Hey man I have been desperately looking for a number font that looks like the one you used for this bike. Would you be willing to share it? Thanks.

Re: Upcoming Skins and Shader Maps #2

Posted: Wed Dec 06, 2017 3:32 am
by Brina927
I definitely meant to make that a PM :oops:

Re: Upcoming Skins and Shader Maps #2

Posted: Wed Dec 06, 2017 11:46 am
by Greeney2021
Brina927 wrote:I definitely meant to make that a PM :oops:
Pretty sure that is the font he’s dead Jim, just edited a little bit but I could be wrong

Re: Upcoming Skins and Shader Maps #2

Posted: Thu Dec 07, 2017 3:08 am
by Brina927
Thanks dude!

Re: Upcoming Skins and Shader Maps #2

Posted: Thu Dec 07, 2017 1:34 pm
by Shorty387
Image
Did my first graphics for MXS !
I will add Logos later, which should make it look better, but atm I'm still trying to figure out which ones and wether they should be just b n' w or with colour...
Would be nice to get some comments on this !
C ya

Re: Upcoming Skins and Shader Maps #2

Posted: Sat Dec 09, 2017 10:35 pm
by T-RIDER
Shorty387 wrote:Image
Did my first graphics for MXS !
I will add Logos later, which should make it look better, but atm I'm still trying to figure out which ones and wether they should be just b n' w or with colour...
Would be nice to get some comments on this !
C ya
Image