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Re: Upcoming Skins and Shader Maps #2

Posted: Fri Nov 29, 2019 4:01 am
by DariusP8
MOTOZ293 wrote:
JamesLayle721 wrote:
Alright listen to my point tho, a few of your lines are jaggedImage, and yes I know the one onto the back is supposed to have somewhat of a curve up but you did that with the line above it as well, plus all the logos on the new v3 go over the vents Image anyways my point is the helmet aint bad at all, just minor fixes that can make it look wayyyyy better. Not trying to start beef, also next time please don't texture paint the entire helmet on heheImagehehe, not trying to start beef you seem like a cool guy

Re: Upcoming Skins and Shader Maps #2

Posted: Fri Nov 29, 2019 5:04 am
by aeffertz
Been putting these off since the outriggers are a pain to line up and Scott decided to start adding designs to them but getting around to the 2020 colorways on the Prospects now.

Image

Re: Upcoming Skins and Shader Maps #2

Posted: Mon Dec 02, 2019 6:04 am
by John23
Image

Re: Upcoming Skins and Shader Maps #2

Posted: Mon Dec 02, 2019 9:15 am
by ColtHans
I know the stripes don't match on the visor, to the shell..hard as hell lmao I'm somewhat new to this helmet thing
Image
Image

Re: Upcoming Skins and Shader Maps #2

Posted: Thu Dec 05, 2019 4:13 am
by John23
Made this helmet tonight. Best one I have made IMO. Please let me know what you think!

Image

Re: Upcoming Skins and Shader Maps #2

Posted: Thu Dec 05, 2019 3:58 pm
by JamesLayle721
John23 wrote:Made this helmet tonight. Best one I have made IMO. Please let me know what you think!

Image
nice
:twisted:

Re: Upcoming Skins and Shader Maps #2

Posted: Fri Dec 06, 2019 8:58 pm
by Freddy694
Tried making my first ever custom helmet design tonight, pretty stoked on how it turned out!
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Re: Upcoming Skins and Shader Maps #2

Posted: Sat Dec 07, 2019 9:25 am
by Wahlamt
Some good new stuff here. Glad to see new skins are made constantly :)

Re: Upcoming Skins and Shader Maps #2

Posted: Sat Dec 07, 2019 6:42 pm
by ColtHans
John23 wrote:Made this helmet tonight. Best one I have made IMO. Please let me know what you think!

Image
if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !

Re: Upcoming Skins and Shader Maps #2

Posted: Sat Dec 07, 2019 10:24 pm
by John23
ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
I have no clue how to do that. Is it with Blender?

Re: Upcoming Skins and Shader Maps #2

Posted: Sat Dec 07, 2019 10:53 pm
by ColtHans
John23 wrote:
ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
I have no clue how to do that. Is it with Blender?
photoshop

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Dec 08, 2019 1:06 am
by John23
ColtHans wrote:
John23 wrote:
ColtHans wrote: if it was me I'd make the 23 on the right side go over so it isn't getting covered by the visor..looks sick though man !
I have no clue how to do that. Is it with Blender?
photoshop
Yeah. No clue how to do that lol. I'd love to, tho

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Dec 08, 2019 1:11 am
by MOTOZ293
John23 wrote:
ColtHans wrote:
John23 wrote: I have no clue how to do that. Is it with Blender?
photoshop
Yeah. No clue how to do that lol. I'd love to, tho
All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Dec 08, 2019 1:13 am
by John23
MOTOZ293 wrote:
John23 wrote:
ColtHans wrote: photoshop
Yeah. No clue how to do that lol. I'd love to, tho
All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?
the "making it line up" part.

Re: Upcoming Skins and Shader Maps #2

Posted: Sun Dec 08, 2019 1:28 am
by MOTOZ293
John23 wrote:
MOTOZ293 wrote:
John23 wrote: Yeah. No clue how to do that lol. I'd love to, tho
All you do is put tho number over the visor part of the template and make it line up. What’s so hard about that?
the "making it line up" part.
well if you know blender this will save you time. Sace the png. go into blender and apply the png to the model and if it doesnt line up, adjust then apply again. if you dont use blender then you have to save png put it in game and if it doesnt line up adjust and repeat