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Helmet Skinning Question?

Posted: Mon Jul 17, 2017 6:21 am
by dawsonsleeper
I downloaded a 6D psd and it had no jm so i downloaded a different 6D file that came with a psd and a jm, i took the jm from that file and put it into the folder with the original helmet and then created the saf. In game, its still a 6d helmet and it looks right, its not all messed up like its the wrong jm but the colors and designs are wrong. Are the jms associated with the helmet they go to? so when i took that jm from a different 6d release is it possible that the other 6d skin was attached to the 6d jm that i used with my helmet? here's what it was supposed to look like vs what it did look like... thanks everyone in advance.

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Re: Helmet Skinning Question?

Posted: Mon Jul 17, 2017 6:29 am
by KTM57
You messed up naming the files, and your game is loading the EVS helmet from your stock model replacement pack.

Re: Helmet Skinning Question?

Posted: Mon Jul 17, 2017 6:41 pm
by model_90
KTM57 wrote:You messed up naming the files, and your game is loading the EVS helmet from your stock model replacement pack.


dawson dont listen to what this noob is saying, he's never skinned a helmet in your entire life, I believe you have to donate to my jlv's paypal in order to unlock the customization feature in sim.And I believe the fee to unlock that is only $15 cheers mate!

Re: Helmet Skinning Question?

Posted: Mon Jul 17, 2017 9:21 pm
by dawsonsleeper
KTM57 wrote:You messed up naming the files, and your game is loading the EVS helmet from your stock model replacement pack.

ok thanks man, ill figure it out.