Post about creating and skinning models here
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Basically, I took the pants from the p2sta3.1 rider model and merged them with the rest of the p2sta3 rider model. This makes it so you can make gear and swap between Gaerne SG12s and Tech 10s without dealing with differently-mapped gloves and pants. I then tweaked the UV so that the gloves are larger (clearer in first person) and the SG12s fit into a UV with 1:2 dimensions. I also separated each buckle on the SG12s, then tweaked the original skin by Naupoiss to fit the newer styling and set up a template to make all the new colorways.
The PSD linked below has all the stuff for the boots as well as DJ's base shading and norms fit to the updated UV.
Note that the regular SG12 requires a different normal map from the ANSR SG12.
JMs, blend file
Credits go to p2sta and Naupoiss for being the ones that really made all the stuff. My friends Josh and Brady helped me with assorted other things as well, and there are Fox Instincts and Tech 10s made by TCrain in there as well.
The wireframe looks like this. I basically decided to fill the space at the top because I never use a neck brace.
- Posts: 2177
- Joined: Thu Aug 06, 2015 12:11 am
- Team: Vital MX Racing
- Location: Michigan, USA
This is awesome!
fuckin hell this is dope
"Imma throw one of those chicken wings at yo fatass."
This is so sick!
thank you so much ur a damn legend!
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