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Re: Kawasaki kx250 w.i.p

Posted: Sat Jan 13, 2018 1:08 am
by zebzone235
Jeremy150 wrote:Yeah I would definitely go less on the cradle. Try something like 12 sides. Also where you cut holes in the frame, if you leave it how it is, you'll end up with horrible shading in game. I try to keep any holes inside of a quad, so I can just use triangles to connect them. That will help a lot with your highpoly and bakes. You pretty much never want to go with a n-gon.


Blender sort of automatically makes tris for me, like for example the hole i made in the part that holds the cradle to the top of the frame.
I use the boolean tool to cut holes idk if there's an easier solution than that

Re: Kawasaki kx250 w.i.p

Posted: Sat Jan 13, 2018 1:14 am
by Jeremy150
Nah that's fine to use the boolean modifier, that's how I do my holes as well. I mean connecting the verts like this so you don't end up with n-gons.
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Re: Kawasaki kx250 w.i.p

Posted: Sat Jan 13, 2018 2:17 am
by zebzone235
Jeremy150 wrote:Nah that's fine to use the boolean modifier, that's how I do my holes as well. I mean connecting the verts like this so you don't end up with n-gons.
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Ooh yeah i get you now, thanks for that tip, no wonder my ao bakes always gets weird

Re: Kawasaki kx250 w.i.p

Posted: Fri Jan 26, 2018 5:10 pm
by zebzone235
Finished the frame. Now for the fun part, the engine

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Re: Kawasaki kx250 w.i.p

Posted: Fri Jan 26, 2018 7:36 pm
by Mcguire103
these help http://forum.mxsimulator.com/viewtopic.php?f=7&t=27188
using the same bike in ref pic also help. theres heaps of old 03-08 rebuild threads around check out the forums on vital.

re doin my 125 from scratch.shrouds backplates seat n front fender that are in the pic were made by jre though.

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Re: Kawasaki kx250 w.i.p

Posted: Tue Jan 30, 2018 3:37 pm
by zebzone235
Mcguire103 wrote:these help http://forum.mxsimulator.com/viewtopic.php?f=7&t=27188
using the same bike in ref pic also help. theres heaps of old 03-08 rebuild threads around check out the forums on vital.


Yeah im going through ebay and such and i've found loads of great pics, my problem right now is finding the right engine, i thought about the 07 engine but that's hard ti find pics of, and then the 03 engine has lots of pics but seems a lot more complicated to model.

Btw i usually model the bike before setting up the pivots, when everything is sort of done on the bike, i adapt it to the pivots.

Re: Kawasaki kx250 w.i.p

Posted: Fri Apr 06, 2018 3:34 pm
by zebzone235
Some new shit

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Re: Kawasaki kx250 w.i.p

Posted: Sat Apr 07, 2018 1:59 am
by jukabalamx94
:D

Re: Kawasaki kx250 w.i.p

Posted: Fri Apr 13, 2018 2:46 am
by ScrubDatMx
zebzone235 wrote:Some new shit

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This shit is way to sexy... :twisted:

Re: Kawasaki kx250 w.i.p

Posted: Sat Apr 14, 2018 3:56 am
by zebzone235
ScrubDatMx wrote:
This shit is way to sexy... :twisted:


Good joke :lol:

Re: Kawasaki kx250 w.i.p

Posted: Sun Apr 15, 2018 10:51 am
by zebzone235
Plastics came along better than i expected

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Re: Kawasaki kx250 w.i.p

Posted: Wed Apr 18, 2018 1:40 am
by Jim Kinson
Maybe these might help?
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Re: Kawasaki kx250 w.i.p

Posted: Sat Aug 11, 2018 10:28 pm
by zebzone235
Slow progress. But i'm not dead atleast

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Re: Kawasaki kx250 w.i.p

Posted: Tue Aug 14, 2018 10:30 am
by L2op
Looking good !

Re: Kawasaki kx250 w.i.p

Posted: Sat Oct 13, 2018 9:29 pm
by laur6800
is the bike done ? :D :D