How to make your own model in mx simulator!
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How to make your own model in mx simulator!
Hey guys just wondering on how to make a model if there is a tutorial or possibly a video that would be awesome
I have yet to find one and am looking to make the 2018 rmz450 model
I have yet to find one and am looking to make the 2018 rmz450 model
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Re: How to make your own model in mx simulator!
Watch blender guru begginners series and the begginner modelling series from him too it does helps a lot
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Re: How to make your own model in mx simulator!
Thank you, i watched them, but im just confused as to how to transfer them into photoshopTiago Freitas #23 wrote:Watch blender guru begginners series and the begginner modelling series from him too it does helps a lot
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Re: How to make your own model in mx simulator!
You need to UV Unwrap them and then export the UV Mapping to photoshop so you can skin your modelmxHunter275 wrote:
Thank you, i watched them, but im just confused as to how to transfer them into photoshop
UV Unwrap is a 2d image of all your material like this
Remember that cube that we made on school from a paper? We cut the layout of the cube and them start to mount it, if you watch this video from Blender Guru you may understand what i am saying
Re: How to make your own model in mx simulator!
I honestly shouldn't learn how to model.. If I figure this out, there's gonna be a lot of stupid shit on the forums in the upcoming months
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
Re: How to make your own model in mx simulator!
an alta bike808 wrote:I honestly shouldn't learn how to model.. If I figure this out, there's gonna be a lot of stupid shit on the forums in the upcoming months
Re: How to make your own model in mx simulator!
to be honest, it would be more along the lines of a 600lb rider model or dog or something loltaelale wrote:an alta bike808 wrote:I honestly shouldn't learn how to model.. If I figure this out, there's gonna be a lot of stupid shit on the forums in the upcoming months
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.
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Re: How to make your own model in mx simulator!
thank you so much, this aoutta be an interesting week of learning
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Re: How to make your own model in mx simulator!
Week? bruuuhhhhhmxHunter275 wrote:thank you so much, this aoutta be an interesting week of learning
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
Re: How to make your own model in mx simulator!
few years*mxHunter275 wrote:thank you so much, this aoutta be an interesting week of learning
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- Posts: 91
- Joined: Sun Jan 21, 2018 10:48 pm
- Team: F84 Designs
- Location: Gilbert, AZ
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- Posts: 91
- Joined: Sun Jan 21, 2018 10:48 pm
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- Location: Gilbert, AZ
Re: How to make your own model in mx simulator!
im also probably gonna work on it from 4-8 hours a day
Re: How to make your own model in mx simulator!
As Benjii and Andy alluded to, it's definitely a skill and art form that takes a lot time. Challenging yourself and opening your mind up to learning out side of this game (other games, tutorials, websites, etc) are going to help you progress a lot faster. With that said, the learning and progressing never stops, to get to the ability of the top modelers around here you should probably expect a long tough road ahead. Most of all though, if it's not fun for you, you should probably think different. It's gotta be something you really like to do.mxHunter275 wrote:im also probably gonna work on it from 4-8 hours a day
Patience is the key man. Myself, I did little projects at first. Started modelling track objects, then I started in on neck braces, exhausts, small bike parts, etc. Each project I did I probably did over 3-4 times, each time just a little bit better and learned new things. Then my ultimate challenge was a full bike. I felt I was no way capable when I started, but day after day (for 6+ months) I had learned a ton and was levels above where I started. It was actually a bit frustrating, I started to progress as I was modeling so I would have to go back and remake parts that I now thought sucked. Just know it takes a lot time and motivation.
If you are serious about it, I would recommend lurking the polycount.com forums (a lot of helpful stuff there), and if you are really serious look into subscribing to a digitaltutors.com account.