Polygon count

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Immovabledust
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Polygon count

Postby Immovabledust » Thu Apr 05, 2018 1:55 am

So last time I tried to model for MX sim the poly count was 15,000 for bike model if I remember correctly back in 2011. is there any differences now a days or is 15,000 still a good count for a bike model

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Andy_Hack
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Re: Polygon count

Postby Andy_Hack » Thu Apr 05, 2018 2:06 am

Well, a good amount of triangles is 30k these days, but I've already seen bikes with way over 60k.
If you stay below 40k triangles you're just fine.
Photobucket sucks.

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Mcguire103
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Re: Polygon count

Postby Mcguire103 » Thu Apr 05, 2018 2:12 am

Andy_Hack wrote:If you stay below 40k triangles you're just fine.


crazy talk

Immovabledust
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Re: Polygon count

Postby Immovabledust » Thu Apr 05, 2018 2:20 am

Image

this was the last model i made and it was at 8k

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zebzone235
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Re: Polygon count

Postby zebzone235 » Fri Apr 06, 2018 3:30 pm

My kx250 is at 18.5k tris atm (pictures in upcoming models thread) And for my standards it's looking pretty good
Image


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