Polygon count

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Immovabledust
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Polygon count

Post by Immovabledust »

So last time I tried to model for MX sim the poly count was 15,000 for bike model if I remember correctly back in 2011. is there any differences now a days or is 15,000 still a good count for a bike model
Andy_Hack
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Re: Polygon count

Post by Andy_Hack »

Well, a good amount of triangles is 30k these days, but I've already seen bikes with way over 60k.
If you stay below 40k triangles you're just fine.
*fancy signature*
d4u5d6u7 wrote:good staff, nice skins, like
Mcguire103
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Re: Polygon count

Post by Mcguire103 »

Andy_Hack wrote: If you stay below 40k triangles you're just fine.
crazy talk
Immovabledust
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Re: Polygon count

Post by Immovabledust »

Image

this was the last model i made and it was at 8k
zebzone235
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Re: Polygon count

Post by zebzone235 »

My kx250 is at 18.5k tris atm (pictures in upcoming models thread) And for my standards it's looking pretty good
Image
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