Polygon count
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Polygon count
So last time I tried to model for MX sim the poly count was 15,000 for bike model if I remember correctly back in 2011. is there any differences now a days or is 15,000 still a good count for a bike model
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Re: Polygon count
Well, a good amount of triangles is 30k these days, but I've already seen bikes with way over 60k.
If you stay below 40k triangles you're just fine.
If you stay below 40k triangles you're just fine.
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Re: Polygon count
My kx250 is at 18.5k tris atm (pictures in upcoming models thread) And for my standards it's looking pretty good