Base shading/norm

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Brina927
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Base shading/norm

Postby Brina927 » Sun May 06, 2018 9:25 pm

Just looking for any base shading/normal maps for the p2sta3 model to use for my gear since I'm a noob and don't know how to make my own. I see alot of people using a new one but I can't find the original base. Google did not help me. Thanks.
Discord: MxBrina#9694

http://www.paypal.me/mxbrina -Creating content since 2009

jlv wrote:Team Motosport Honda's Brina made MX Simulator history as she became the first woman to take a win in a major series.

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Andy_Hack
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Re: Base shading/norm

Postby Andy_Hack » Sun May 06, 2018 10:45 pm

I personally think, that this is still the best one, both norms and AO baked from a high poly model makes it a lot better than everything else there is right now.
http://forum.mxsimulator.com/viewtopic.php?f=7&t=17148&p=354644&hilit=ambient#p354644
Photobucket sucks.

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Brina927
Posts: 2699
Joined: Mon Jun 29, 2009 5:55 am
Team: Whipstyle
Location: Phoenix Arizona
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Re: Base shading/norm

Postby Brina927 » Mon May 07, 2018 12:02 am

Yeah, I have that one but since it was from 2012 I thought there would be an updated one. I will just use this one then. Much appreciated.
Discord: MxBrina#9694

http://www.paypal.me/mxbrina -Creating content since 2009

jlv wrote:Team Motosport Honda's Brina made MX Simulator history as she became the first woman to take a win in a major series.


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