Suzuki Attempt

Post about creating and skinning models here
User avatar
savage_ryan4
Posts: 94
Joined: Sun Mar 04, 2018 7:53 pm
Team: MotoGraphix
Location: SoCal
Contact:

Suzuki Attempt

Postby savage_ryan4 » Wed Oct 17, 2018 11:25 pm

I made a suzuki of some sort. I just want some feedback on what i need to do to it
Image
bad screenshot but i should have more soon
Image

User avatar
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Suzuki Attempt

Postby 808 » Thu Oct 18, 2018 12:10 am

savage_ryan4 wrote:I made a suzuki of some sort. I just want some feedback on what i need to do to it
Image
bad screenshot but i should have more soon


IMO you should use less logos, smaller logos, more shapes. Not a bad start tho
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

Image

User avatar
savage_ryan4
Posts: 94
Joined: Sun Mar 04, 2018 7:53 pm
Team: MotoGraphix
Location: SoCal
Contact:

Re: Suzuki Attempt

Postby savage_ryan4 » Thu Oct 18, 2018 12:47 am

808 wrote:IMO you should use less logos, smaller logos, more shapes. Not a bad start tho

possibly remove the gaerne and make the r365 and excel smaller?
Image

User avatar
808
Crushed Dissenter
Posts: 1037
Joined: Tue Feb 21, 2017 5:08 am

Re: Suzuki Attempt

Postby 808 » Thu Oct 18, 2018 1:07 am

savage_ryan4 wrote:
808 wrote:IMO you should use less logos, smaller logos, more shapes. Not a bad start tho

possibly remove the gaerne and make the r365 and excel smaller?

It's all up to you. Just make it how you think looks good
James_122 wrote:The old folks home should limit you fossils on how much internet time you get a day. Hopefully they mashed your turkey meat up enough so you can chew it.

Image

User avatar
savage_ryan4
Posts: 94
Joined: Sun Mar 04, 2018 7:53 pm
Team: MotoGraphix
Location: SoCal
Contact:

Re: Suzuki Attempt

Postby savage_ryan4 » Thu Oct 18, 2018 2:42 am

808 wrote:It's all up to you. Just make it how you think looks good

thanks man, i'll do that
Image

User avatar
Sabo
Posts: 219
Joined: Sat Sep 12, 2015 1:01 am
Team: LCQ Studios
Location: Western PA
Contact:

Re: Suzuki Attempt

Postby Sabo » Fri Oct 19, 2018 2:44 am

This actually doesn't look too bad, I dig the fairings. I would work on the numberplates and rear fender more, I find the number plates to be most difficult :(, but it all comes with practice. Very good start, I actually like the logo positioning of the fairings how they are, but they could use an accent color.
TeamHavocRacing wrote:As I awake from champagne wishes and caviar dreams, I realize it's back to Pabst Blue Ribbon and Doritos.

User avatar
savage_ryan4
Posts: 94
Joined: Sun Mar 04, 2018 7:53 pm
Team: MotoGraphix
Location: SoCal
Contact:

Re: Suzuki Attempt

Postby savage_ryan4 » Fri Oct 19, 2018 6:43 pm

made changes to the plate and the shroud, i wanted to do that little offset line under the excel, didn't come out how it looked in ps. also realized how the rear fender logos are too big, i changed that after these were taken
Image
Image

now focused on the shroud more than anything.
Image

jmayo_2
Posts: 283
Joined: Fri Dec 11, 2015 6:45 pm
Team: Redline
Location: NV
Contact:

Re: Suzuki Attempt

Postby jmayo_2 » Sat Oct 20, 2018 2:07 am

savage_ryan4 wrote:made changes to the plate and the shroud, i wanted to do that little offset line under the excel, didn't come out how it looked in ps. also realized how the rear fender logos are too big, i changed that after these were taken
Image
Image

now focused on the shroud more than anything.

Better for sure, and it'll get better with time. I learn the most from messing shit up and trying to fix it. Keep it up
Image


Return to “Model and Skin Editing”

Who is online

Users browsing this forum: No registered users and 6 guests