KTM 2019 Normal map issues

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martin473
Posts: 91
Joined: Fri May 18, 2018 5:29 pm
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KTM 2019 Normal map issues

Post by martin473 »

Okey so I am new to modeling, this is my first model I have ever made. I have made a low poly model and a high poly model. Now I am trying to bake normal map for the low poly bike, But the normal map does not work in game. The bike just look wird with the normal map and does not make much of a different from the bike without a normal map. Some tips or ideas on how to fix this ?
LOW POLY BIKE
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HIGH POLY BIKE
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NORMAL MAP OF SHROUDS AND EXHAUST
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IN GAME WITH NORMAL MAP ON SHROUDS AND PIPE
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Jeremy150
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Re: KTM 2019 Normal map issues

Post by Jeremy150 »

Invert your red and green channels
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martin473
Posts: 91
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Re: KTM 2019 Normal map issues

Post by martin473 »

I did that now and it looks about the same as before :cry:
Jeremy150
Posts: 3324
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: KTM 2019 Normal map issues

Post by Jeremy150 »

Should look completely different. Either you didn't invert them, or your model has a major issue.
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martin473
Posts: 91
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Re: KTM 2019 Normal map issues

Post by martin473 »

Okey thanks for the help will try a little more, any ideas what could be wrong with the model if that is the case?
I mean when I bake the normals I don’t think they look the same as normal maps for other bikes. If you look at the picture I posted of my normal map and compared to others I think mine is looking a little weird.
aeffertz
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Re: KTM 2019 Normal map issues

Post by aeffertz »

I know it seems simple but you should notice a difference between a normal and not running a normal map. You sure you have everything named correctly?
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martin473
Posts: 91
Joined: Fri May 18, 2018 5:29 pm
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Re: KTM 2019 Normal map issues

Post by martin473 »

Yes it was named correctly, the issue was that I baked the normal map in Cycles and not in blender render. The normal map works fine now.
Thanks to Jeremy150 for the help
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