Export Script for Blender 2.8

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landonljf
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Export Script for Blender 2.8

Postby landonljf » Thu Jul 11, 2019 11:41 am

(Note from jlv: if you're looking for the official 2.80 export script go here)

I edited JLV's code for blender 2.6 and updated the export script to work with the newest release of blender. I personally love blender 2.8 and all the new features and it seems like they've made it easier for newbies. I hope you all enjoy!

To install in 2.8...
1. go to Edit > Preferences > Add-ons > Install Add-on from File
2. select the downloaded file
3. Find "Import-Export: Export MX Simulator Model" in the list and check it to enable the add on

Also by no means is this "official" in any way. This was not edited by JLV so he is not responsible if this code is awful :P

http://www.mediafire.com/file/8kndjaefw ... er.py/file
Last edited by jlv on Sat May 02, 2020 3:16 am, edited 1 time in total.
Reason: Added link to official script

landonljf
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Re: Export Script for Blender 2.8

Postby landonljf » Thu Jul 11, 2019 1:42 pm

EDIT:

Download from this link instead!! As I fixed many errors due to me not even testing it at first :P

vvvvvvvvvvvvvvvvvvvvvvvv
https://www.mediafire.com/file/xbfk69se ... 80.py/file

landonljf
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Re: Export Script for Blender 2.8

Postby landonljf » Tue Jul 23, 2019 9:56 am

Let me know if its working for you guys

motomaniak
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Re: Export Script for Blender 2.8

Postby motomaniak » Tue Jul 23, 2019 12:37 pm

It doesn't let me download the file. Mediafire tries to repair the link but nothing is happening.
Tim Aarntzen | ART/MFG

landonljf
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Re: Export Script for Blender 2.8

Postby landonljf » Thu Aug 08, 2019 10:35 pm

Apologies for being inactive.
That link is broken here is a new and better link :)

https://drive.google.com/file/d/14ZwWg2 ... sp=sharing

(just click the download button in the top right)

dkelso217
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Re: Export Script for Blender 2.8

Postby dkelso217 » Tue Apr 28, 2020 12:31 am

I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?

jlv
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Re: Export Script for Blender 2.8

Postby jlv » Tue Apr 28, 2020 1:05 am

dkelso217 wrote:I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?

Make sure you have the object you want to export selected.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

dkelso217
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Re: Export Script for Blender 2.8

Postby dkelso217 » Tue Apr 28, 2020 10:34 pm

jlv wrote:
dkelso217 wrote:I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?

Make sure you have the object you want to export selected.


I do. Like I have said, I have used blender multiple times and have many statues, including a lot that are used on the Underground MX track and I have built a few stadiums and got them into game. However, that was on my laptop with an older version of blender. I just can't figure it out with this one.

dkelso217
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Re: Export Script for Blender 2.8

Postby dkelso217 » Tue Apr 28, 2020 10:57 pm

jlv wrote:
dkelso217 wrote:I have used blender before and have not had a problem with it. However after I install this add-on my .jm file is tiny and the only thing that it says in the file is JM1. And whenever I go to look at the object in game the object is not there. Any ideas of what the problem could be or what I could be doing wrong?

Make sure you have the object you want to export selected.


I have even went to some old objects that I have gotten into game before and the .jm file still only said JM1

jlv
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Re: Export Script for Blender 2.8

Postby jlv » Wed Apr 29, 2020 1:55 am

dkelso217 wrote:I have even went to some old objects that I have gotten into game before and the .jm file still only said JM1

Are you getting any error messages out of the script? It should show you a traceback if the script crashes.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

dkelso217
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Team: WCP Racing

Re: Export Script for Blender 2.8

Postby dkelso217 » Wed Apr 29, 2020 3:55 am

jlv wrote:
dkelso217 wrote:I have even went to some old objects that I have gotten into game before and the .jm file still only said JM1

Are you getting any error messages out of the script? It should show you a traceback if the script crashes.


No it does not. I even just went and tried it again to double check

jlv
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Re: Export Script for Blender 2.8

Postby jlv » Thu Apr 30, 2020 3:11 am

dkelso217 wrote:No it does not. I even just went and tried it again to double check

What happens if you try to export the default cube?
Josh Vanderhoof
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dkelso217
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Re: Export Script for Blender 2.8

Postby dkelso217 » Thu Apr 30, 2020 10:35 pm

jlv wrote:
dkelso217 wrote:No it does not. I even just went and tried it again to double check

What happens if you try to export the default cube?

It also just says JM1

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Jeremy150
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Re: Export Script for Blender 2.8

Postby Jeremy150 » Thu Apr 30, 2020 10:49 pm

dkelso217 wrote:
jlv wrote:
dkelso217 wrote:No it does not. I even just went and tried it again to double check

What happens if you try to export the default cube?

It also just says JM1

I'd probably try to use JLV's export script instead.
Image

jlv
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Re: Export Script for Blender 2.8

Postby jlv » Fri May 01, 2020 2:29 am

lol! I didn't realize this wasn't the topic for my script.
Josh Vanderhoof
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