Export Script for Blender 2.80

Post about creating and skinning models here
jlv
Site Admin
Posts: 13459
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Export Script for Blender 2.80

Postby jlv » Thu Aug 15, 2019 1:35 am

https://mxsimulator.com/scripts/jm_export_280.py

1. Download via Right click, Save link as.
2. In Blender, open Edit / Preferences.
3. Go to Addons and click "Install...".
4. Find "jm_export_280.py" and click "Install Add-on from File...".
5. Find "Import-Export: Export MX Simulator Model" in the list and check it to enable the add on.

This is a little different from the previous script for material settings since the blender internal renderer has been removed in 2.80. For this version, unselect "use nodes" in the material panel and then use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent. The specular settings are only used when there is no specular map.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
Jeremy150
Posts: 1809
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Export Script for Blender 2.80

Postby Jeremy150 » Thu Aug 15, 2019 3:03 am

Thanks! :D
Image

User avatar
Itz Raidox
Posts: 445
Joined: Wed Jan 11, 2017 11:37 am
Team: Westeffex.com
Location: Down Under Cunt
Contact:

Re: Export Script for Blender 2.80

Postby Itz Raidox » Thu Aug 15, 2019 9:53 pm

thank you sir!
Image

motomaniak
Posts: 235
Joined: Mon Jan 21, 2008 5:38 pm
Team: ART/Racecraft Decals
Location: The Netherlands

Re: Export Script for Blender 2.80

Postby motomaniak » Fri Aug 16, 2019 5:32 pm

Awesome, thanks a lot!
Tim Aarntzen | ART/Racecraft Decals

motomaniak
Posts: 235
Joined: Mon Jan 21, 2008 5:38 pm
Team: ART/Racecraft Decals
Location: The Netherlands

Re: Export Script for Blender 2.80

Postby motomaniak » Mon Aug 19, 2019 12:32 pm

All my exports turn out black like UVs aren't working or something. I've tried changing material settings but nothing seems to work.
Tim Aarntzen | ART/Racecraft Decals

User avatar
Motolife_99
Posts: 985
Joined: Sat Sep 06, 2014 6:42 pm
Team: Madestickers.com

Re: Export Script for Blender 2.80

Postby Motolife_99 » Mon Aug 19, 2019 8:01 pm

this is what happens when i export models.. no textures and materials don't work either, i've tried making new materials alongside using ones from 2.79

Image
Image

jlv
Site Admin
Posts: 13459
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.80

Postby jlv » Tue Aug 20, 2019 1:26 am

Looks like they changed how texture coords are stored and it didn't cause an error because I had it in a try block. I'll have it fixed shortly.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

jlv
Site Admin
Posts: 13459
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.80

Postby jlv » Tue Aug 20, 2019 2:39 am

The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

crotty103
Posts: 25
Joined: Wed Apr 05, 2017 10:00 pm
Team: Privateer

Re: Export Script for Blender 2.80

Postby crotty103 » Sat Sep 28, 2019 6:31 pm

jlv wrote:The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.

having trouble getting this to work?

jlv
Site Admin
Posts: 13459
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.80

Postby jlv » Sun Sep 29, 2019 12:13 am

crotty103 wrote:
jlv wrote:The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.

having trouble getting this to work?

What specifically?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

crotty103
Posts: 25
Joined: Wed Apr 05, 2017 10:00 pm
Team: Privateer

Re: Export Script for Blender 2.80

Postby crotty103 » Sat Oct 05, 2019 4:25 am

jlv wrote:
crotty103 wrote:
jlv wrote:The texture coords should be fixed now. I didn't rename the script so you can re-download from the same link. The script version will be 0.4. If it says 0.3 you still have the old version.

having trouble getting this to work?

What specifically?

i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong

User avatar
sethypeety
Posts: 153
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire MX
Location: in your face
Contact:

Re: Export Script for Blender 2.80

Postby sethypeety » Sat Oct 05, 2019 2:24 pm

crotty103 wrote:
jlv wrote:
crotty103 wrote:having trouble getting this to work?

What specifically?

i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong


What skins are you using on the model? do you have Normal and Spec maps for them? the issue most likely isn't the model.
Image

User avatar
AtlasZoor
Posts: 296
Joined: Wed Aug 02, 2017 12:51 am
Team: Atlas Trackworks
Location: Zimbabwe

Re: Export Script for Blender 2.80

Postby AtlasZoor » Sat Oct 05, 2019 4:21 pm

crotty103 wrote: i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong


You need to uncheck use nodes when you export the model. This is what JLV said to do in the original post. Follow his steps and it will fix it.

jlv wrote:This is a little different from the previous script for material settings since the blender internal renderer has been removed in 2.80. For this version, unselect "use nodes" in the material panel and then use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent. The specular settings are only used when there is no specular map.
Image

jlv
Site Admin
Posts: 13459
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.80

Postby jlv » Sun Oct 06, 2019 3:06 am

crotty103 wrote: i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong

Too much specular. Read Atlas's post and then turn down your specular setting.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

crotty103
Posts: 25
Joined: Wed Apr 05, 2017 10:00 pm
Team: Privateer

Re: Export Script for Blender 2.80

Postby crotty103 » Wed Oct 09, 2019 2:48 am

AtlasZoor wrote:
crotty103 wrote: i can export the jms and get them in game but everything is really shiny and some things are so bad it looks white its so shiny idk what im doing wrong


You need to uncheck use nodes when you export the model. This is what JLV said to do in the original post. Follow his steps and it will fix it.

jlv wrote:This is a little different from the previous script for material settings since the blender internal renderer has been removed in 2.80. For this version, unselect "use nodes" in the material panel and then use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent. The specular settings are only used when there is no specular map.


i unchecked use nodes but im confused on how to " use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent." sorry kinda new to this thanks for the help


Return to “Model and Skin Editing”

Who is online

Users browsing this forum: No registered users and 9 guests