Export Script for Blender 2.80

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jlv
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Re: Export Script for Blender 2.80

Postby jlv » Thu Oct 10, 2019 2:10 am

crotty103 wrote: i unchecked use nodes but im confused on how to " use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent." sorry kinda new to this thanks for the help

You're probably looking at the "world" tab. You want the "material" tab. Add a material if you haven't already.
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Re: Export Script for Blender 2.80

Postby jlv » Tue Oct 29, 2019 2:48 am

I've updated the script to skip over bones with "Deform" unchecked. This is so you can do more advanced rigs without exporting unnecessary bones. The version number for the updated script is 0.5.
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Freddy694
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Re: Export Script for Blender 2.80

Postby Freddy694 » Sat Feb 01, 2020 2:01 pm

jlv wrote:
crotty103 wrote: i unchecked use nodes but im confused on how to " use "metallic" to set the environment mapping alpha, "specular" to set the specular intensity, and "roughness" to set the specular exponent." sorry kinda new to this thanks for the help

You're probably looking at the "world" tab. You want the "material" tab. Add a material if you haven't already.


I just noticed that you have to be in eevee render mode to get those metallic etc options, if you are in cycles you only get to choose the color!
It was like this for me at least.
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Re: Export Script for Blender 2.80

Postby jlv » Sun Feb 02, 2020 2:27 am

Freddy694 wrote:I just noticed that you have to be in eevee render mode to get those metallic etc options, if you are in cycles you only get to choose the color!
It was like this for me at least.

Good point! I updated the first post to reflect that.
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Freddy694
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Re: Export Script for Blender 2.80

Postby Freddy694 » Sun Feb 02, 2020 8:11 pm

jlv wrote:Good point! I updated the first post to reflect that.


I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?
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Re: Export Script for Blender 2.80

Postby aeffertz » Sun Feb 02, 2020 9:12 pm

Freddy694 wrote:I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?


Why not just use a spec map?
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Re: Export Script for Blender 2.80

Postby jlv » Mon Feb 03, 2020 2:41 am

Freddy694 wrote:
jlv wrote:Good point! I updated the first post to reflect that.


I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?

Actually, I had a bug in the spec settings in the script. I just uploaded an update. It's the same url. Should show up as version 0.6 if you have the updated version installed.
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Re: Export Script for Blender 2.80

Postby jlv » Mon Feb 03, 2020 2:46 am

jlv wrote:
Freddy694 wrote:
jlv wrote:Good point! I updated the first post to reflect that.


I find it to be really easy to get the spec/roughness settings really overpowered so at least for me i found a max of like 0.3-0.4 and everything over that is just making the bike explode in reflections, would there be a possible way to maybe make the sliders not as touchy so maybe 1 is a lower value and the 0-1 range is more detailed?

Actually, I had a bug in the spec settings in the script. I just uploaded an update. It's the same url. Should show up as version 0.6 if you have the updated version installed.

One more update. Version 0.7 now.
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Re: Export Script for Blender 2.80

Postby Freddy694 » Wed Feb 05, 2020 3:15 pm

aeffertz wrote:Why not just use a spec map?

You still use the spec map its just that the "spec" settings is how much the spec from ps will reflect ingame in the new export script, you cant just make it and export it anymore with the new engine so you have to set reflection and spec settings in blender.
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Re: Export Script for Blender 2.80

Postby Freddy694 » Wed Feb 05, 2020 8:27 pm

jlv wrote:One more update. Version 0.7 now.

It does work a little better but you still need to keep the exponent/roughness slider under the 0.5 mark for it not to act like a lightsource cus the reflections get so bright. right now i found that the specular settings works good but the roughness needs to be like 0.2-0.35 depending on the material for it not to shine like crazy!
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Re: Export Script for Blender 2.80

Postby jlv » Thu Feb 06, 2020 3:56 am

Freddy694 wrote:
jlv wrote:One more update. Version 0.7 now.

It does work a little better but you still need to keep the exponent/roughness slider under the 0.5 mark for it not to act like a lightsource cus the reflections get so bright. right now i found that the specular settings works good but the roughness needs to be like 0.2-0.35 depending on the material for it not to shine like crazy!

Turn down specular to make it less bright. Use roughness to adjust how focused it is.
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