2011 Kawasaki KX250f

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Yahama7
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Re: 2011 Kawasaki KX250f

Post by Yahama7 »

Um why are there no green tones at all in that map?
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DJ99X
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Re: 2011 Kawasaki KX250f

Post by DJ99X »

Yeah, good point. That only appears to be an X-axis bake. You need the Y-axis as well
attacker5
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Re: 2011 Kawasaki KX250f

Post by attacker5 »

Could you maybe show me a normal of yours? I don't get what you mean, as far as i know, a normal map relies on the red and blue channels and not green? I might be wrong though.
stevoktm
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Re: 2011 Kawasaki KX250f

Post by stevoktm »

Oh and put less green text on it next time as i couldn't really see it.
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DJ99X
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Re: 2011 Kawasaki KX250f

Post by DJ99X »

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attacker5
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Re: 2011 Kawasaki KX250f

Post by attacker5 »

I have sorted out the green problem, it does contain green but only on parts that are at a very different level to the low poly version which is not on teh plastics, so teh similar level areas dont show up as a green shade. Dont worry, its all good.
attacker5
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Re: 2011 Kawasaki KX250f

Post by attacker5 »

Wow, i see wht you mean, your plastics looks really small on the uv layout, how do you get such high quality on teh model, obviously works really well. :) Thank you for posting.
KTM57
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Re: 2011 Kawasaki KX250f

Post by KTM57 »

It's much bigger on a 2048x2048 layout.
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attacker5
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Re: 2011 Kawasaki KX250f

Post by attacker5 »

I know but i mean ratio wise compared to other parts. :D
attacker5
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Re: 2011 Kawasaki KX250f

Post by attacker5 »

Ok problem! BIG ONE!

After these screens i noticed that my normal maps isnt working, i tried a bunch of different naming styles incase that was teh problem, in teh end, i still cant get it to work, btw, teh bike doesnt seem to reflect any light at all, is this normal?
KTM57
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Re: 2011 Kawasaki KX250f

Post by KTM57 »

In the screenshot thread, you don't have shaders on the 2011 Thor Core gear. Have you turned "Apply Shader Programs" on?

It should also be called one of these:
If it replaces the stock model, kx250f_norm.png
If the model name is, say, 2011, kx250f-2011_norm.png
If it is skin specific, kx250f-2011-skin name_norm.png
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attacker5
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Re: 2011 Kawasaki KX250f

Post by attacker5 »

KTM57 wrote:In the screenshot thread, you don't have shaders on the 2011 Thor Core gear. Have you turned "Apply Shader Programs" on?

It should also be called one of these:
If it replaces the stock model, kx250f_norm.png
If the model name is, say, 2011, kx250f-2011_norm.png
If it is skin specific, kx250f-2011-skin name_norm.png
:roll: I feel like such a dumbass, 4 hours of figuring out, such a simple solution, ah well at least i got it working, thank you.
Kording
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Re: 2011 Kawasaki KX250f

Post by Kording »

short question: where can i download the model? I´ve seen some pictures ingame but ...
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Nybrok
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Re: 2011 Kawasaki KX250f

Post by Nybrok »

LOL, ITS UNFINISHED.....thats why you cant get it,attacker is looking skins for it.
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Kording
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Re: 2011 Kawasaki KX250f

Post by Kording »

Ok and the bell helmet too?
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