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Husaberg Fe-450
Posted: Wed Nov 17, 2010 3:41 am
by mace-x
http://www.mediafire.com/?23y927i4m31egd7
here´s my husaberg fe-450 model.
i was never able to properly export it from sketchup to max so i got very weird results with unwrapping wich stopped me from finishing it

if someone can fix it i would be so gratefull.
the link includes an .obj, a .3ds and the original .skp file.
so, i post it here for anyone who wants to fix it for me or finish it, anything can be discussed via pm, im open for any agreement.
thanks.
Mace.
Re: Husaberg Fe-450
Posted: Wed Nov 17, 2010 1:05 pm
by angelosxs
this is great!!I hope someone helps you to have this bike ingame...
Re: Husaberg Fe-450
Posted: Wed Nov 17, 2010 4:01 pm
by Shadow

I was so looking forward for that model's release.

Re: Husaberg Fe-450
Posted: Wed Nov 17, 2010 4:34 pm
by mace-x
i was so pumped to finish it, but sketchup ruined everything
if i dont get help i might try to remodel it from scratch but in max, hope to get help tho, it would suck to remodel everything again

Re: Husaberg Fe-450
Posted: Wed Nov 17, 2010 11:59 pm
by sk84life933
Would it be possible to move the model over to Blender and then do what your trying to do?
Re: Husaberg Fe-450
Posted: Thu Nov 18, 2010 2:35 am
by mace-x
well, i have no problems exporting it to blender but i dont know how to use blender at all, i´ve never unwrapped an object in blender.
Re: Husaberg Fe-450
Posted: Thu Nov 18, 2010 8:46 am
by mxbiker
skate, just import the obj.file into blender.
Re: Husaberg Fe-450
Posted: Thu Nov 18, 2010 6:34 pm
by sk84life933
I know that. But im saying like would he be bale to unwrap it in Blender. He can, but he isnt familiar with Blender I guess. Neither am I, but when I get home, ill try to play around with it and see if I can unwrap something, and if I do, ill do it on the bike.
Re: Husaberg Fe-450
Posted: Fri Nov 19, 2010 4:22 am
by mace-x
thanks for the help sk8, but im pretty sure that is not a software problem, i think that it´s more a google sketchup models issue.
66 downloads and no one has a hint or something?
im starting to think that i should not have posted it here...
i doubt that someone will rip it tho..
help please.

Re: Husaberg Fe-450
Posted: Fri Nov 19, 2010 4:39 am
by sk84life933
I dont know about this plug in, im still trying to figure it out. Its the unfoldtool, heres the website:
http://sketchuptips.blogspot.com/2007/0 ... oldrb.html
I clicked on the front fender, and then it selected that one, made everything else fade away but the fender, and then it made it look as if it was put in game, you know how bikes are when there only a wireframe in the game? Its just like that.
Re: Husaberg Fe-450
Posted: Fri Nov 19, 2010 2:53 pm
by stevoktm
I know how to unwrap models in blender but not ones with so many vertices like this, it would be helpful if i knew a way how to hide the rest of the bike model while im just unwrapping the front fender rather than seeing every other vertice in the bike model which is annoying.
Re: Husaberg Fe-450
Posted: Fri Nov 19, 2010 3:23 pm
by mace-x
the front fender is allright.
try to unwrap the rear sideplates+fender, when you do the outher side all wents ok, but when doing the inner side you select the faces and when you apply a pelt mapping everything gets fucked up and i get lots of random seams
hence all gets fucked up and i cant pelt, relax or anything on the freakin fender

Re: Husaberg Fe-450
Posted: Sun Nov 21, 2010 5:23 am
by mace-x
105 downloads and no help

Re: Husaberg Fe-450
Posted: Sun Nov 21, 2010 11:24 am
by DJ99X
The model needs alot of work dude. I mean it looks good, but the faces are all messed up.
Re: Husaberg Fe-450
Posted: Sun Nov 21, 2010 12:32 pm
by Shadow
I'd love to help out dude, but I have no experience with blender or uvwmapping.
