*rider model & astars bionic neck support*

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p2sta
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Re: *rider model & astars bionic neck support*

Post by p2sta »

take the rider_body_fp-p2sta3.jm and rename it to rider_body-somename.jm then name the skin rider_body-somename-skinname.png and it will work
Flo#114
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Re: *rider model & astars bionic neck support*

Post by Flo#114 »

Yeah, thank u verry much p2sta
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mxsisboss
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Joined: Mon Feb 06, 2012 6:11 pm

Re: *rider model & astars bionic neck support*

Post by mxsisboss »

Sorry to be a pain in the ass, but what do i name it if i dont want the brace?
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
mxsisboss
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Joined: Mon Feb 06, 2012 6:11 pm

Re: *rider model & astars bionic neck support*

Post by mxsisboss »

DW i fixed it lol little search.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
mxsisboss
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Joined: Mon Feb 06, 2012 6:11 pm

Re: *rider model & astars bionic neck support*

Post by mxsisboss »

p2sta wrote:take the rider_body_fp-p2sta3.jm and rename it to rider_body-somename.jm then name the skin rider_body-somename-skinname.png and it will work
Thanks! :D
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.
mbork-1
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Re: *rider model & astars bionic neck support*

Post by mbork-1 »

i would like to ask if its even possible to make different rider body .jm's like with different style of attack possition and different high rider? :?:
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p2sta
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Re: *rider model & astars bionic neck support*

Post by p2sta »

not much modifications is possible, the model itself can be different, but it is controlled by an armature which can't be edited, so there is not much space for pose modifications
Dwayne#241
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Re: *rider model & astars bionic neck support*

Post by Dwayne#241 »

any p2sta3 jms without the neckbrace?
TH_722
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Joined: Thu Aug 04, 2011 9:58 pm

Re: *rider model & astars bionic neck support*

Post by TH_722 »

use rider_body-p2sta3_fp.jm and rename to rider_body-whatyouwant.jm
Dwayne#241
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Re: *rider model & astars bionic neck support*

Post by Dwayne#241 »

thank you
JumPerr
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Re: *rider model & astars bionic neck support*

Post by JumPerr »

Hi i need help

Cantload @rider_body-p2sta2NoBrace.jm or @ New folder/rider_body-p2staNoBrace.jm ?
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Kording
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Re: *rider model & astars bionic neck support*

Post by Kording »

You need the "no brace" model which is in the first post.
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Fuglem
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Re: *rider model & astars bionic neck support*

Post by Fuglem »

I dont understand! It still doesn't work for me :( Some help ?
mxmasta57
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Re: *rider model & astars bionic neck support*

Post by mxmasta57 »

I don't want to be a pain in the ass but can somebody explain to me why i see this while in first person and how to fix it?

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p2sta
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Re: *rider model & astars bionic neck support*

Post by p2sta »

you need to use the rider_body_fp model as well
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