*rider model & astars bionic neck support*

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p2sta
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Re: *rider model & astars bionic neck support*

Postby p2sta » Tue Jul 17, 2012 4:15 pm

take the rider_body_fp-p2sta3.jm and rename it to rider_body-somename.jm then name the skin rider_body-somename-skinname.png and it will work

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Flo#114
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Re: *rider model & astars bionic neck support*

Postby Flo#114 » Tue Jul 17, 2012 4:32 pm

Yeah, thank u verry much p2sta
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mxsisboss
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Re: *rider model & astars bionic neck support*

Postby mxsisboss » Fri Jul 20, 2012 8:14 pm

Sorry to be a pain in the ass, but what do i name it if i dont want the brace?
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.

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mxsisboss
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Re: *rider model & astars bionic neck support*

Postby mxsisboss » Fri Jul 20, 2012 8:48 pm

DW i fixed it lol little search.
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.

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mxsisboss
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Re: *rider model & astars bionic neck support*

Postby mxsisboss » Fri Jul 20, 2012 9:29 pm

p2sta wrote:take the rider_body_fp-p2sta3.jm and rename it to rider_body-somename.jm then name the skin rider_body-somename-skinname.png and it will work

Thanks! :D
cr500zd wrote:is there anyway that 500cc bikes will be put into the game?
jlv wrote:I'd say it will definitely happen at some point. Not any time soon though.

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mbork-1
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Re: *rider model & astars bionic neck support*

Postby mbork-1 » Fri Jul 20, 2012 9:41 pm

i would like to ask if its even possible to make different rider body .jm's like with different style of attack possition and different high rider? :?:
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p2sta
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Re: *rider model & astars bionic neck support*

Postby p2sta » Sat Jul 21, 2012 7:42 am

not much modifications is possible, the model itself can be different, but it is controlled by an armature which can't be edited, so there is not much space for pose modifications

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Dwayne#241
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Re: *rider model & astars bionic neck support*

Postby Dwayne#241 » Mon Jul 23, 2012 9:30 pm

any p2sta3 jms without the neckbrace?

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TH_722
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Re: *rider model & astars bionic neck support*

Postby TH_722 » Mon Jul 23, 2012 9:32 pm

use rider_body-p2sta3_fp.jm and rename to rider_body-whatyouwant.jm

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Dwayne#241
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Re: *rider model & astars bionic neck support*

Postby Dwayne#241 » Mon Jul 23, 2012 9:34 pm

thank you

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JumPerr
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Re: *rider model & astars bionic neck support*

Postby JumPerr » Sun Oct 07, 2012 3:31 pm

Hi i need help

Cantload @rider_body-p2sta2NoBrace.jm or @ New folder/rider_body-p2staNoBrace.jm ?

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Kording
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Re: *rider model & astars bionic neck support*

Postby Kording » Thu Oct 11, 2012 5:53 pm

You need the "no brace" model which is in the first post.
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Fuglem
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Re: *rider model & astars bionic neck support*

Postby Fuglem » Fri Oct 26, 2012 6:53 pm

I dont understand! It still doesn't work for me :( Some help ?

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mxmasta57
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Re: *rider model & astars bionic neck support*

Postby mxmasta57 » Sun Dec 09, 2012 4:31 pm

I don't want to be a pain in the ass but can somebody explain to me why i see this while in first person and how to fix it?

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p2sta
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Re: *rider model & astars bionic neck support*

Postby p2sta » Sun Dec 09, 2012 4:40 pm

you need to use the rider_body_fp model as well


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