*rider model & astars bionic neck support*

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Kawasakis
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Re: *rider model & astars bionic neck support*

Postby Kawasakis » Thu Jun 02, 2011 10:54 am

Looks sweet guys :)
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p2sta
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Re: *rider model & astars bionic neck support*

Postby p2sta » Thu Jun 02, 2011 11:39 am

great to see it guys :)

Anyway I will change the jersey a bit as there are problems with sleeves now, not sure how dramatic the change will be

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Bonair
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Re: *rider model & astars bionic neck support*

Postby Bonair » Thu Jun 02, 2011 12:37 pm

T-RIDER wrote:We always managae to double up when it comes to skinning gear :lol:
http://img849.imageshack.us/img849/8094/norm.png

Mine was just quickly run through the filter. I haven't removed noise or added fabric pattern yet though.

I know you said it was just quick but I like your wrinkles so I though Id give you a tip...
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-Duplicate the base layer, "Gaussian Blur" it to 5.0 and set it to "overlay"
-Duplicate that layer
-Duplicate base layer again, "Gaussian Blur" it to 1.0 and set it to "linear light", then put the opacity to 25%

This will make it better in game. You can play around with settings to get desired affect :wink: (Anyone can do this with any map that isn't strong enough.)
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wheels1758
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Re: *rider model & astars bionic neck support*

Postby wheels1758 » Fri Jun 03, 2011 6:38 pm

Anybody tried playing with the "cloth" animation in blender. I bet with proper pinning and a decent gusting wind you could generate a pretty cool high poly jersey to bake a normal map from. Then it would be correct all the way around, but it would be quite a bit of work to get a nice result I imagine. Might be something I try in the future. And heack, as long as the model didn't change much, you could easily bake a new normal map for an updated UV.

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mackan25
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Re: *rider model & astars bionic neck support*

Postby mackan25 » Fri Aug 05, 2011 5:06 pm

My Alpinestars brace is showing up as a leatt model (.PNG gear). What am I doing wrong?/What do I have to do?
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NAUpoiss75
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Re: *rider model & astars bionic neck support*

Postby NAUpoiss75 » Fri Aug 05, 2011 5:51 pm

you have renamed it wrong then....

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mackan25
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Re: *rider model & astars bionic neck support*

Postby mackan25 » Fri Aug 05, 2011 9:02 pm

Thanks, I'm such a noob :lol: :roll:
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Re: *rider model & astars bionic neck support*

Postby NAUpoiss75 » Fri Aug 05, 2011 9:04 pm

np

p2sta
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Re: *rider model & astars bionic neck support*

Postby p2sta » Mon Aug 08, 2011 2:43 pm

I checked the files and I see I didn't posted jms for the p2sta3 on the forum, so here it is if you are interested ;)
nobody made a good gear for it yet..robbimagg and kawasakis showed me some basic stuff and it looked pretty good, so I hope it will work fine

http://www.mediafire.com/?g0t4p8zlzznd1dx

normal maps are few posts back

Photomorti
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Re: *rider model & astars bionic neck support*

Postby Photomorti » Mon Aug 22, 2011 12:23 pm

how do i use this ingame? I put the pasta pack in my personal folder but do i need to select it ?

p2sta
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Re: *rider model & astars bionic neck support*

Postby p2sta » Mon Aug 22, 2011 12:26 pm

first I'm not pasta ;)

second...it's for skinners, those are just models, you need to have a png of some gear and name it right(rider_body-p2sta2-yourgearname.png), then it will work with this model and you will see it ingame...btw most of the newest grear use this model ;)

Photomorti
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Re: *rider model & astars bionic neck support*

Postby Photomorti » Mon Aug 22, 2011 12:31 pm

ah thnx for the quick answer p2asta :twisted:

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Re: *rider model & astars bionic neck support*

Postby Sandhapper » Mon Aug 22, 2011 3:58 pm

Photomorti wrote:ah thnx for the quick answer p2asta :twisted:


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Aeck Racing 26
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Re: *rider model & astars bionic neck support*

Postby Aeck Racing 26 » Sat Sep 03, 2011 12:53 am

i was trying to make a skin and it wont come out right in game... any help?
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p2sta
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Re: *rider model & astars bionic neck support*

Postby p2sta » Sat Sep 03, 2011 10:33 am

probably wrong named...how did you named it? And is the skin in same folder as the model?


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