*rider model & astars bionic neck support*
Re: *rider model & astars bionic neck support*
great to see it guys
Anyway I will change the jersey a bit as there are problems with sleeves now, not sure how dramatic the change will be
Anyway I will change the jersey a bit as there are problems with sleeves now, not sure how dramatic the change will be
Re: *rider model & astars bionic neck support*
I know you said it was just quick but I like your wrinkles so I though Id give you a tip...T-RIDER wrote:We always managae to double up when it comes to skinning gear
http://img849.imageshack.us/img849/8094/norm.png
Mine was just quickly run through the filter. I haven't removed noise or added fabric pattern yet though.
-Duplicate the base layer, "Gaussian Blur" it to 5.0 and set it to "overlay"
-Duplicate that layer
-Duplicate base layer again, "Gaussian Blur" it to 1.0 and set it to "linear light", then put the opacity to 25%
This will make it better in game. You can play around with settings to get desired affect (Anyone can do this with any map that isn't strong enough.)
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Re: *rider model & astars bionic neck support*
Anybody tried playing with the "cloth" animation in blender. I bet with proper pinning and a decent gusting wind you could generate a pretty cool high poly jersey to bake a normal map from. Then it would be correct all the way around, but it would be quite a bit of work to get a nice result I imagine. Might be something I try in the future. And heack, as long as the model didn't change much, you could easily bake a new normal map for an updated UV.
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Re: *rider model & astars bionic neck support*
My Alpinestars brace is showing up as a leatt model (.PNG gear). What am I doing wrong?/What do I have to do?
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Re: *rider model & astars bionic neck support*
you have renamed it wrong then....
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Re: *rider model & astars bionic neck support*
Thanks, I'm such a noob
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Re: *rider model & astars bionic neck support*
I checked the files and I see I didn't posted jms for the p2sta3 on the forum, so here it is if you are interested
nobody made a good gear for it yet..robbimagg and kawasakis showed me some basic stuff and it looked pretty good, so I hope it will work fine
http://www.mediafire.com/?g0t4p8zlzznd1dx
normal maps are few posts back
nobody made a good gear for it yet..robbimagg and kawasakis showed me some basic stuff and it looked pretty good, so I hope it will work fine
http://www.mediafire.com/?g0t4p8zlzznd1dx
normal maps are few posts back
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Re: *rider model & astars bionic neck support*
how do i use this ingame? I put the pasta pack in my personal folder but do i need to select it ?
Re: *rider model & astars bionic neck support*
first I'm not pasta
second...it's for skinners, those are just models, you need to have a png of some gear and name it right(rider_body-p2sta2-yourgearname.png), then it will work with this model and you will see it ingame...btw most of the newest grear use this model
second...it's for skinners, those are just models, you need to have a png of some gear and name it right(rider_body-p2sta2-yourgearname.png), then it will work with this model and you will see it ingame...btw most of the newest grear use this model
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Re: *rider model & astars bionic neck support*
ah thnx for the quick answer p2asta
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Re: *rider model & astars bionic neck support*
its piista (p2sta)Photomorti wrote:ah thnx for the quick answer p2asta
2013 EMF outdoors 2nd place overall
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2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
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Re: *rider model & astars bionic neck support*
i was trying to make a skin and it wont come out right in game... any help?
Re: *rider model & astars bionic neck support*
probably wrong named...how did you named it? And is the skin in same folder as the model?