Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
just gastank and shroud
Re: Upcoming Skins and Shader Maps #2
The Back fender looks horrible, sorry but its true it needs to come to more of a point.
Re: Upcoming Skins and Shader Maps #2
The carbon fiber texture was mine too
Kwic, if you're commenting off of the last picture, i think the back fender is cut off, that's not the end of it.

Kwic, if you're commenting off of the last picture, i think the back fender is cut off, that's not the end of it.
Re: Upcoming Skins and Shader Maps #2
I can't tell from the first pic.Here is a real pic.It may be too dark and at a bad angle.Also,sorry for my brother being such a goon.


Re: Upcoming Skins and Shader Maps #2
I hope the front fender will have more detail than what i'm seeing now. Just looks like a reformed ddmx fender.
Re: Upcoming Skins and Shader Maps #2
Motor is mine.
Front end ekswaad? not sure if he contributed or not.

Re: Upcoming Skins and Shader Maps #2
most of the tank i made, i made the tank jonthe did some improvements. lolJonathan wrote:is that my gastank,shrouds and side panels on there?hvpunk62 wrote:just gastank and shroud
oh and the tank is based on a cr500, so i dont know if it's almost the same as the rm125
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Re: Upcoming Skins and Shader Maps #2
are you drunk??? thats not your tank.. i lost all the cr500 stuff
Buttscratcher?
Re: Upcoming Skins and Shader Maps #2
yet the bike needs some good improvements
the plastics are to plain and the texture looks kinda artificial
the plastics are to plain and the texture looks kinda artificial
FORMER SUPERCROSS LEGEND
Re: Upcoming Skins and Shader Maps #2
There is no shading on the skin, except some quick shading on the shroud. The pictures were just to show the graphics. If you really think about it, no plastic should be shaded, we have mapping now.LuizH wrote:yet the bike needs some good improvements
the plastics are to plain and the texture looks kinda artificial
Pumaxcs wrote:I hope the front fender will have more detail than what i'm seeing now. Just looks like a reformed ddmx fender.
ddmx wrote:Motor is mine.Front end ekswaad? not sure if he contributed or not.
This is Upcoming skins, why is everyone talking about the model?mxbiker wrote: most of the tank i made, i made the tank jonthe did some improvements. lol
oh and the tank is based on a cr500, so i dont know if it's almost the same as the rm125
Re: Upcoming Skins and Shader Maps #2
yes i talked to him about itddmx wrote:Motor is mine.Front end ekswaad? not sure if he contributed or not.
as far as shading goes for mxs it will be normal mapped mva ..ill whip up some nice shading may release both for mxs

Re: Upcoming Skins and Shader Maps #2
Your right, I'm sorry. Next time I'll just shut up and hope for the best.TimFerry15 wrote:This is Upcoming skins, why is everyone talking about the model?
Re: Upcoming Skins and Shader Maps #2
Mapping will work good for good meshes DJ showed something about that plus i still think that a bit of shade make a better skinTimFerry15 wrote:There is no shading on the skin, except some quick shading on the shroud. The pictures were just to show the graphics. If you really think about it, no plastic should be shaded, we have mapping now.LuizH wrote:yet the bike needs some good improvements
the plastics are to plain and the texture looks kinda artificial
FORMER SUPERCROSS LEGEND
Re: Upcoming Skins and Shader Maps #2
The only shading you should be trying to do it ambient occlusion, which can either be rendered, or drawn freehand.
EG:

That can usually be rendered to texture, but ends up messy due to overlapping faces. So sometimes it is better to estimate and draw it by hand
EG:

That can usually be rendered to texture, but ends up messy due to overlapping faces. So sometimes it is better to estimate and draw it by hand
Re: Upcoming Skins and Shader Maps #2
so a shading map will do?