Here is the psd, .blend file, and wireframe for a SX bale set I've been tooling around with. It contains a normal map for now, but what I'm looking for mainly is for some people to make bale kits for it. When you get a bale kit done, just send it to me. When i get a fair amount of kits together, I'll export the .jm bales, do up a spec map, and then release a giant pack of bales for public use. All bales lie on a single template.
Long bale
Short bale
Riser bale
Corner bale
Start straight bale
Pit row bale
Pumaxcs wrote:Now if we could have a timer on when some objects appear and that'd be perfect for the pit/start bales.
yes, if only someone could figure out how to do that
look for my new track coming out soon
It's easily possible using the 30 sec guy and an alpha tex for every apearing bale. Only drawback is no collision on those certain bales. Or, you could set it based off of a first turn crash flagger activated, then just have it play constant after that.
Any brand bale cover is game. These bales can be used for whatever purposes. If you post up the sets you have done or want to do ill add it to the first post
Doubles. I realize right now I should have done this another way since making one bale kit is so easy to do. If you're interested in making multiple kits (i.e. 5-10) hit me up on msn and we'll figure out which ones you should do.
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| Long top-------------------------------------| pit top
| -----------------------------------------------|-------------------------------------------
| Long front/back----------------------------| pit front/back, corner back
| -----------------------------------------------|--------------------------------------------
|Long,short bottom--------------------------|corner top/bottom
| -----------------------------------------------|--------------------------------------------
|tri/pit ends, short sides, short front/back| corner front
|------------------------------------------------|-------------------------------------------
|riser side-------------------------------------| short top, riser end (rotate 90 cw)
|------------------------------------------------|-------------------------------------------
| riser side------------------------------------|
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