Skin and Model Naming
Skin and Model Naming
SKIN/MODEL NAMING
By DJ
Skins/Models for bikes, riders, and helmets and wheels need special naming.
In the following, XXXX is anything, but do not include any hyphens in this part. ZZZZ is anything.
BIKES
There are currently 8 different bikes. These are:
yz250f, yz125, crf250, cr125, kx125, kx250f, rmz250, rm125
Any of these will be referred to as 'bike' from now on
There are 6 parts to a bike model. These should be called:
bike_frame.jm
bike_swingarm.jm
bike_fork_upper.jm
bike_fork_lower.jm
bike_side_plates.jm
bike_front_plate.jm
This is for the 'default' model
But you can have more than one particular model for a certain bike. To do this, you add -XXXX into the name:
eg: bike_fork_upper-XXXX.jm (yz250f_fork_upper-WR250F.jm for example)
Skins should be named (for the default model):
bike-ZZZZ.png : This will show as ZZZZ in game (kx250f-Stewart Replica.png for example)
If you are making a skin for a secondary model, it should be called
bike-XXXX-ZZZZ.png : This will show as XXXX-ZZZZ in game (yz250f-WR250F-Stock.png for example)
RIDER
Default rider model should be named:
rider_body.jm
Secondary models are called
rider_body-XXXX.jm (rider_body-DDMXV2.jm for example)
Default skins should be called:
rider_body-ZZZZ.png (Shows as ZZZZ in game) (rider_body-Fox Explosion.png for example)
Secondary model skins are called:
rider_body-XXXX-ZZZZ.png (Shows as XXXX-ZZZZ in game) (rider_body-DDMXV2-Fox Blue Pixel.png for example)
HELMET
Default helmet model should be named:
rider_head.jm
Secondary models are called
rider_head-XXXX.jm (rider_head-ddmx.jm for example)
Default skins should be called:
rider_head-ZZZZ.png (Shows as ZZZZ in game) (rider_head-Fox Tracer Black.png for example)
Secondary model skins are called:
rider_head-XXXX-ZZZZ.png (Shows as XXXX-ZZZZ in game) (rider_head-ddmx-Thor Black.png for example)
WHEELS
Default models are named:
front_wheel.jm and rear_wheel.jm
Secondary Models:
front_wheel-XXXX.jm and rear_wheel-XXXX.jm (front_wheel-HD.jm for example)
Default skins should be called:
wheels-ZZZZ.png (Shows as ZZZZ in game) (wheels-Gold.png for example
Secondary model skins are called:
wheels-XXXX-ZZZZ.png (shows as XXXX-ZZZZ in game) (wheels-HD-Red Excel.png for example)
______________________________________________________________________
Normal and Specular Maps
Normal maps use the tag 'norm', whilst the specular maps use the tag 'spec'. The following will use normal maps as examples, specular maps will use the exact same method.
Maps for a particular model, despite the skin:
If model is called xxxx.jm, then normal map is called xxxx_norm.png
Maps to match a skin:
If skin is called yyyy.png, then normal map is called yyyy_norm.png
Note: Specular maps will not work without normal maps.
By DJ
Skins/Models for bikes, riders, and helmets and wheels need special naming.
In the following, XXXX is anything, but do not include any hyphens in this part. ZZZZ is anything.
BIKES
There are currently 8 different bikes. These are:
yz250f, yz125, crf250, cr125, kx125, kx250f, rmz250, rm125
Any of these will be referred to as 'bike' from now on
There are 6 parts to a bike model. These should be called:
bike_frame.jm
bike_swingarm.jm
bike_fork_upper.jm
bike_fork_lower.jm
bike_side_plates.jm
bike_front_plate.jm
This is for the 'default' model
But you can have more than one particular model for a certain bike. To do this, you add -XXXX into the name:
eg: bike_fork_upper-XXXX.jm (yz250f_fork_upper-WR250F.jm for example)
Skins should be named (for the default model):
bike-ZZZZ.png : This will show as ZZZZ in game (kx250f-Stewart Replica.png for example)
If you are making a skin for a secondary model, it should be called
bike-XXXX-ZZZZ.png : This will show as XXXX-ZZZZ in game (yz250f-WR250F-Stock.png for example)
RIDER
Default rider model should be named:
rider_body.jm
Secondary models are called
rider_body-XXXX.jm (rider_body-DDMXV2.jm for example)
Default skins should be called:
rider_body-ZZZZ.png (Shows as ZZZZ in game) (rider_body-Fox Explosion.png for example)
Secondary model skins are called:
rider_body-XXXX-ZZZZ.png (Shows as XXXX-ZZZZ in game) (rider_body-DDMXV2-Fox Blue Pixel.png for example)
HELMET
Default helmet model should be named:
rider_head.jm
Secondary models are called
rider_head-XXXX.jm (rider_head-ddmx.jm for example)
Default skins should be called:
rider_head-ZZZZ.png (Shows as ZZZZ in game) (rider_head-Fox Tracer Black.png for example)
Secondary model skins are called:
rider_head-XXXX-ZZZZ.png (Shows as XXXX-ZZZZ in game) (rider_head-ddmx-Thor Black.png for example)
WHEELS
Default models are named:
front_wheel.jm and rear_wheel.jm
Secondary Models:
front_wheel-XXXX.jm and rear_wheel-XXXX.jm (front_wheel-HD.jm for example)
Default skins should be called:
wheels-ZZZZ.png (Shows as ZZZZ in game) (wheels-Gold.png for example
Secondary model skins are called:
wheels-XXXX-ZZZZ.png (shows as XXXX-ZZZZ in game) (wheels-HD-Red Excel.png for example)
______________________________________________________________________
Normal and Specular Maps
Normal maps use the tag 'norm', whilst the specular maps use the tag 'spec'. The following will use normal maps as examples, specular maps will use the exact same method.
Maps for a particular model, despite the skin:
If model is called xxxx.jm, then normal map is called xxxx_norm.png
Maps to match a skin:
If skin is called yyyy.png, then normal map is called yyyy_norm.png
Note: Specular maps will not work without normal maps.
Re: Skin and Model Naming
This new tutorial section reminded me that I need to add spec and normal naming to this list. I'll do that when I can be bothered
-
- Posts: 114
- Joined: Mon Jul 13, 2009 8:24 pm
- Team: Privateer
- Location: north carolina
- Contact:
Re: Skin and Model Naming
ok i made a helmet and i got the name right but it says can not load in thegame
-
- Posts: 27
- Joined: Sat Jan 23, 2010 5:16 pm
Re: Skin and Model Naming
thanks that helps a lot
-
- Posts: 114
- Joined: Mon Jul 13, 2009 8:24 pm
- Team: Privateer
- Location: north carolina
- Contact:
Re: Skin and Model Naming
what would i need to name the end like (.png) to keep people from messing with it
Re: Skin and Model Naming
use the safer, available in the scripts and software thread
-
- Posts: 114
- Joined: Mon Jul 13, 2009 8:24 pm
- Team: Privateer
- Location: north carolina
- Contact:
Re: Skin and Model Naming
i got the crf 250 template from parts and tamplate topic i did some things to it and saved it but how do i get it ingame.
Greetz
Greetz
-
- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Skin and Model Naming
I did read it but it still wont show up.
It is now a psd file and the name is cr250f-fitters.png is that good?
It is now a psd file and the name is cr250f-fitters.png is that good?
-
- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Skin and Model Naming
are you serious? you need to save the psd, not as psd, but in png FORM, the name is like cr250f or what ever -skinname.png <- is the file type, png.
put it in your personal folder thats it.
just save as png, rigth name, personal folder
put it in your personal folder thats it.
just save as png, rigth name, personal folder
Re: Skin and Model Naming
still doenst work for me i saved it as png portable network graphics.
Named it cr250f-mx and it wont show up in game also not in the skins area
Named it cr250f-mx and it wont show up in game also not in the skins area
-
- Posts: 1997
- Joined: Tue Nov 03, 2009 1:06 pm
Re: Skin and Model Naming
yeah my bad, i still sayd 250f or what ever it is-skin name ...
its crf sorry
its crf sorry
Re: Skin and Model Naming
Haha no problem its my fault to i should 've known that the crf is just written like crf and not as cr250f. It works now know i am workin on my skin skills there bad now Ducktstream were do you get youre decals or graphics? beacause with phot shop i cant make them.