Palm Beach - An Attacker5 Production
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Palm Beach - An Attacker5 Production
Hello all.
I have been working extremely hard on this track, set on a beach with a nice tropical palm feel, rides great, looks great. Thank you for all the help from others. Also credit goes to Haggqvist for his decals.
Thank you.
Download
http://www.mediafire.com/?euokysxjjewxlgj
Attacker5
I have been working extremely hard on this track, set on a beach with a nice tropical palm feel, rides great, looks great. Thank you for all the help from others. Also credit goes to Haggqvist for his decals.
Thank you.
Download
http://www.mediafire.com/?euokysxjjewxlgj
Attacker5
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Re: Palm Beach - An Attacker5 Production
LOOKS Crazy!!! maybe i see too much objets but is sick!!!
Re: Palm Beach - An Attacker5 Production
Woah, 105MB?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Palm Beach - An Attacker5 Production
It's not that hard to put 100 megs into a track, believe it or not.
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Re: Palm Beach - An Attacker5 Production
In the future if you are gonna use someone else's decals, make sure you put the decals in your track folder. I didn't have haqqvist's released decal files so when I opened your track it was all white.
R.I.P. Jacob Nash #241
PSN-chrismri463
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Re: Palm Beach - An Attacker5 Production
Actually scratch that. I just downloaded his decals and your track still has JLV's default dirt on the track path but everything off track is white. I'm trying to figure out the problem now.
R.I.P. Jacob Nash #241
PSN-chrismri463
xfire--cmarona463
PSN-chrismri463
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Re: Palm Beach - An Attacker5 Production
Same problem with me. Decals are missing.
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Re: Palm Beach - An Attacker5 Production
yea when you first open the track there are no decals placed anywhere. It is using a blank decal file.
R.I.P. Jacob Nash #241
PSN-chrismri463
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Re: Palm Beach - An Attacker5 Production
Ok? umm i checked everything through and it seems all good, what you said darnhardfan is true but i only used the decals that are in the track folder. A question:dearnhardtfan7 wrote:yea when you first open the track there are no decals placed anywhere. It is using a blank decal file.
In my track folder i have a folder called textures and i got all my decals in there. In the decals file i have it like so @bax2\textures\mud.png. it works on my computer but would it make a difference if the main track folder is .safed?
Thank you, hope you like the track...
Re: Palm Beach - An Attacker5 Production
folder inside a folder saf'd? that would do it.
Re: Palm Beach - An Attacker5 Production
bax2/bax2/MUD.png
ya, you can't put a folder within a folder with the saf script. it doesn't work. everything needs to be in the main track folder, or you need to saf multiple folders separate.
ya, you can't put a folder within a folder with the saf script. it doesn't work. everything needs to be in the main track folder, or you need to saf multiple folders separate.
Re: Palm Beach - An Attacker5 Production
looks like there's some problem with this track. ill wait for it to be fixed and then try it. looking forward to it.
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Re: Palm Beach - An Attacker5 Production
i haven't dled it yet cause the decal issue but when u fix that can you also upload a low poly version?
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Re: Palm Beach - An Attacker5 Production
the track is fun. even with the decals messed up i really like the layout. but the traction is kinda like a supermoto track and now that much like sand. other than that its good but the decals
Re: Palm Beach - An Attacker5 Production
Decals sorted!
All decals fixed, not safed, feel free to use objects and decals guys
Thank you all for support and help, thanks yzmxer.
http://www.mediafire.com/?wdq2syla404v8pg
All decals fixed, not safed, feel free to use objects and decals guys
Thank you all for support and help, thanks yzmxer.
http://www.mediafire.com/?wdq2syla404v8pg