Ok Big Post:
Firstly:
- I decided I will use my own front end instead of Eskwaad's, simply because I want to be different to all the other bikes and I personally think my front end is quite nice indeed.
- I Have fixed the hard edges on the numberplates. They look almost the same, but they are completely rebuilt and have 100% clean geometry. Overall a much better package.
- I have also added a kill switch to the left side of the handlebar.
- I fixed the deformation on the old front plate, in my previous post you could see a small kink in the lower part of the plate's side.
- Now I am using Softimage XSI, in xsi you can set if a edge is Hard Creased or smooth. I want to know if this has an effect in the game or will blender just make the entire model hard edged?
I have finished everything on the bike, only need to finish the engine and exhaust system.
Important Question
After I have finished the whole model,
1) How do I know if the handlebars are the correct width and are in the right position, meaning the hands from the rider will fit perfectly.
2) If i adjust the geometry in Blender, will I have to UV map everything again?
Steps to take: (Tell me if I am right)
Model the whole bike.
Separate it into the 6 objects.
UV Map everything as 1 map.
Make a High Detail Version.
Generate a Normal Map and a Ambient Occlusion Map.
Make a template.
Make first skin.
Export as OBJ into blender.
--- --- --- How do you get everything lined up? --- --- ---
Export as JM with the correct names.
Package as necessary.
Update:
I have also noticed that the cables from the front brake lever intervene into the barpad from the fatbar type. I will fix this also soon.
Thank You.
