yes, i did it, might be because the amount of trees, they where like 2000.DJ99X wrote:Did you use my modified shadow.pov file?
![Sad :(](./images/smilies/icon_sad.gif)
yes, i did it, might be because the amount of trees, they where like 2000.DJ99X wrote:Did you use my modified shadow.pov file?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
try negating the y value of your sun vector (in the shadows.pov file). I had this problem once and it seemed like it was because POVray was confused because it thought my sun vector was pointing up rather than downyzmxer608 wrote:That didn't work. I also tried converting the normal terrain to 8-bit also. I didn't notice this before, but there is a 1 pixel row and column of white though (upper row and column furthest to the left).
It's weird, I've done it before, not sure where the problem is.