Thanks!
Shadow wrote:though a little buffer zone to the offtrack would be nice. I was one tire width away from the path and all my speed disappeared along with the traction and any hope of getting back on to the track. 0.5 meters on either side of the ride path with a sorta bad traction would be much better than the current steer-away-from-the-path-for-1cm-and-you're-doomed-to-eternal-damnation-traction.
Having a buffer zone is a really good idea. The eternal-damnation-roll-resistance is actually a bit lower than in the last release but maybe it's still too much...
Shadow wrote:The tapes/fences on the path's sides do not appear far enough. Every time I see them I'm well on my way blowing straight through the corner and them. Trees blend a bit too well to the terrain. On two occasions I rode straight into a tree 'cause I honestly couldn't tell it even was there.
That's what the direction arrows are there for...
Joking aside, I haven't noticed that with the tape at all. It might be because I know the track all too well or because I run max graphics. It probably doesn't help that they are quite thin to begin with... As for the tree color problem; was that on the dry or wet version?
Garasaki wrote:You could probably delete one of the LOD files (or rename it) to adjust the distance the fence disappears at. If you didn't know that already.
The tape doesn't have LOD files. I haven't had the time to look into that...