3DMax+Blender discussion
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3DMax+Blender discussion
Hi, trought that this thread could be usefull for the people who has question or needs some help.
i´ll start asking.
how can i connect 2 verts in 3dmax?
i cant press connect if there´s not a face between them : /
i´ll start asking.
how can i connect 2 verts in 3dmax?
i cant press connect if there´s not a face between them : /
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3DMax+Blender discussion
I know the VERY basics of modeling in blender, but id like to start learning alot more in 3ds max, any tutorials or something?
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Re: 3DMax+Blender discussion
no, i want to connect them by an edgeLuizH wrote:try "target weld"
like this
. .
to this
.--------------.
start with basic modeling tools, do a square as an example, then right click>convert to>editable polyMikey wrote:I know the VERY basics of modeling in blender, but id like to start learning alot more in 3ds max, any tutorials or something?
then at your right you will have the polygon editing tools and the selection tools.
start playing!
anything you want to know ask it, if i can i´ll help you
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3DMax+Blender discussion
mace, i thought pressing "f" would connect them.
Proud MXS member since 2008
Still a MXS 125CC rider!
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3th overall with team Holland at the MXSON 2010
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
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Re: 3DMax+Blender discussion
actually that did chose my viewport to front ortographicmxbiker wrote:mace, i thought pressing "f" would connect them.
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3DMax+Blender discussion
Try "bridge" or "create"mace-x wrote:no, i want to connect them by an edgeLuizH wrote:try "target weld"
like this
. .
to this
.--------------.
FORMER SUPERCROSS LEGEND
Re: 3DMax+Blender discussion
Ill post the tutorials i watched to learn blender, most of them are over an hour long but they are very helpful.
They go over things from, basic controls, basic and advanced modelling tools, edge splitting, and lots of other stuff.
It is best to downlaod the zip file with the .AVI file inside.
Tutorial 1:
http://blenderunderground.com/2007/07/1 ... completed/
Tutorial 2:
http://blenderunderground.com/2007/07/2 ... 2-is-here/
Tutorial 3:
http://blenderunderground.com/2007/08/1 ... 3-is-live/
Tutorial 3 Extended:
http://blenderunderground.com/2007/08/2 ... plemental/
Tutorial 4:
http://blenderunderground.com/2007/09/0 ... -released/
Tutorial 5:
http://blenderunderground.com/2008/02/0 ... undations/
These should give you all of the skills to model track objects and possibly other things for mxs if you watch all of the videos.
They go over things from, basic controls, basic and advanced modelling tools, edge splitting, and lots of other stuff.
It is best to downlaod the zip file with the .AVI file inside.
Tutorial 1:
http://blenderunderground.com/2007/07/1 ... completed/
Tutorial 2:
http://blenderunderground.com/2007/07/2 ... 2-is-here/
Tutorial 3:
http://blenderunderground.com/2007/08/1 ... 3-is-live/
Tutorial 3 Extended:
http://blenderunderground.com/2007/08/2 ... plemental/
Tutorial 4:
http://blenderunderground.com/2007/09/0 ... -released/
Tutorial 5:
http://blenderunderground.com/2008/02/0 ... undations/
These should give you all of the skills to model track objects and possibly other things for mxs if you watch all of the videos.
Re: 3DMax+Blender discussion
you need to use CUT toolmace-x wrote:no, i want to connect them by an edgeLuizH wrote:try "target weld"
like this
. .
to this
.--------------.
if you want help with 3ds max, let me know on msn, I will try to help you with the basics
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Re: 3DMax+Blender discussion
Added you to msn, always is good to have kind people
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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- Joined: Wed Jan 02, 2008 5:53 am
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Re: 3DMax+Blender discussion
bridge works for edges, create created a new vertexLuizH wrote:Try "bridge" or "create"mace-x wrote:no, i want to connect them by an edgeLuizH wrote:try "target weld"
like this
. .
to this
.--------------.
i always fuck it up when i use the cut tool so i preffer to stay away from it hahap2sta wrote:you need to use CUT toolmace-x wrote:no, i want to connect them by an edgeLuizH wrote:try "target weld"
like this
. .
to this
.--------------.
if you want help with 3ds max, let me know on msn, I will try to help you with the basics
nvm guys, already solved it
went for a different road
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 3DMax+Blender discussion
man cut tool is base of the modeling you should learn how to use it in right waymace-x wrote:
i always fuck it up when i use the cut tool so i preffer to stay away from it haha
nvm guys, already solved it
went for a different road
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Re: 3DMax+Blender discussion
cut tool hmmm....
as soon as i need to do something i'll try to use it, i dont thrust on it tho, it cuts everything in his way
i'll play with it later
as soon as i need to do something i'll try to use it, i dont thrust on it tho, it cuts everything in his way
i'll play with it later
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
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Re: 3DMax+Blender discussion
Tip: if you want to cut a polygon, select the poly and then use the cut tool. This makes sure you only cut that poly not everything.
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Re: 3DMax+Blender discussion
sounds reasonable, for now i select the 2 opposite edges of the quad and connect, that kinda makes the job for me hehe
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...