unwrapping a complex cilinder.
for unwrapping a complex cilinder as it would be a bike header i do the following.
1-select the object
2- select unwrap uvw modifier
3-select "edit seams"
4-select both ends of the object Red ones I==============I (unless you have deleted the end faces)
5- select an edge and keep selecting the one that is next to that to make a line from the start to the end.
6-select any polygon
7-select "exp. face selection to seams"
8- select "pelt"
9-start pelt
10- Relax options: relax by face angles and 1 amount.
Tadaaa!
this is how do i do it, anyone has a different method?
i doesnt like this one a lot but is the only way i know
![Smile :)](./images/smilies/icon_smile.gif)