halfmile
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If your topic doesn't contain a track link, this is the wrong place to post it.
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halfmile
Here's my old half mile Phat. It's so old the terrain isn't a png!
http://mxsimulator.com/tracks/halfmile.zip
http://mxsimulator.com/tracks/halfmile.zip
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: halfmile
This thing is sweet, perfect tile map decals!
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
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Re: halfmile
this needs to be on one of the servers
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Re: halfmile
We were talking on ventrillo about having a circle track series after supercross is over. I think it would be crazy fun with a group of good riders.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: halfmile
Where can you find a group of good riders in MXS though? I'm working on a track this morning, but I'm struggling with the traction, can't get anything that feels decent.ShackAttack12 wrote:I think it would be crazy fun with a group of good riders.
Thanks for posting this JLV.
jlv wrote:Here's a picture of my nuts.
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Re: halfmile
Honestly, i think the stock traction would be fun. Going around 75% of the track with the back end sliding out would be fun as hell.Phathry25 wrote:Where can you find a group of good riders in MXS though? I'm working on a track this morning, but I'm struggling with the traction, can't get anything that feels decent.ShackAttack12 wrote:I think it would be crazy fun with a group of good riders.
Thanks for posting this JLV.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: halfmile
I think stock is close, but I'm trying to create a groove type feeling and if you get off of that have it be a little loamier so you can still pin it and keep pace. I struggle with feeling how slight changes effect the bike, and if I make big changes it becomes un-rideable.
We need a dev version of MXS that displays each wheels slip rate, and friction coefficient, that would be dope. I got my hands on a dev copy of rFactor in the day when I was working on mods for it, helped me 1,000,000x over to understand what exactly was happening and how to change it to suit my needs.
We need a dev version of MXS that displays each wheels slip rate, and friction coefficient, that would be dope. I got my hands on a dev copy of rFactor in the day when I was working on mods for it, helped me 1,000,000x over to understand what exactly was happening and how to change it to suit my needs.
jlv wrote:Here's a picture of my nuts.
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Re: halfmile
Jlv provide you with the DNA of his monster?? HA!Phathry25 wrote:I think stock is close, but I'm trying to create a groove type feeling and if you get off of that have it be a little loamier so you can still pin it and keep pace. I struggle with feeling how slight changes effect the bike, and if I make big changes it becomes un-rideable.
We need a dev version of MXS that displays each wheels slip rate, and friction coefficient, that would be dope. I got my hands on a dev copy of rFactor in the day when I was working on mods for it, helped me 1,000,000x over to understand what exactly was happening and how to change it to suit my needs.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: halfmile
I'm not talking about being able to edit anything that we can't already. Just being able to display the forces acting on the bike. You can do it in LFS, why not MXS.
On a side note, I hate editing tracks, I do tons of work, then flake on hitting the old "s" key....
On a side note, I hate editing tracks, I do tons of work, then flake on hitting the old "s" key....
jlv wrote:Here's a picture of my nuts.
Re: halfmile
Have you tried keeping a fairly good traction at low speeds but drop it for the higher speeds, then with the assbackwards rolling resistance, I got a pretty fun tileinfo setting which enabled good back end slides.Phathry25 wrote:I think stock is close, but I'm trying to create a groove type feeling and if you get off of that have it be a little loamier so you can still pin it and keep pace. I struggle with feeling how slight changes effect the bike, and if I make big changes it becomes un-rideable.
We need a dev version of MXS that displays each wheels slip rate, and friction coefficient, that would be dope. I got my hands on a dev copy of rFactor in the day when I was working on mods for it, helped me 1,000,000x over to understand what exactly was happening and how to change it to suit my needs.
Those who possess strength have also known adversity.
Re: halfmile
For blue groove the sliding friction should be lower than the static friction. Something like this:Phathry25 wrote:I think stock is close, but I'm trying to create a groove type feeling and if you get off of that have it be a little loamier so you can still pin it and keep pace. I struggle with feeling how slight changes effect the bike, and if I make big changes it becomes un-rideable.
We need a dev version of MXS that displays each wheels slip rate, and friction coefficient, that would be dope. I got my hands on a dev copy of rFactor in the day when I was working on mods for it, helped me 1,000,000x over to understand what exactly was happening and how to change it to suit my needs.
friction 1.0 6.0
friction 0.8 8.0
roll_resist 5.0 15.0 10.0
For a cushion you want to go the other way, higher sliding friction and more drag -
friction 0.9 1.0
friction 1.0 6.0
friction 1.5 64.0
roll_resist 15.0 25.0 10.0
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: halfmile
Oh my JLV! This is the funnest track ever! Just out of curiosity what lap times are you guys getting? I have been running the 20-21 range.
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Re: halfmile
This is sweet we should get a couple of these a flat 1/2, JLV's half mile, a 1/4 mile and maybe even a 3/8 short track with a little bank and make series it would be so sick to have a bunch of battles every race
2011 LRS Monday Night local Series 125 Pro Champion
jlv wrote:What a dope! He should have saved that move for the last lap like Cody Darr!
Re: halfmile
5th gear pinned all lap around ... ... ...
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Re: halfmile
If we are doing a series for these tracks count me in. I would say I have a pretty dang fast lap here and I am very consistent.