Rob your norm looks crusty dude. Lol, So noisy but the other dudes deff looks better no offense.robbimagg wrote:the pattern in that gear is better than the one on mine. but imo i think my gear has a better norm and baseCrossman35 wrote:http://i1081.photobucket.com/albums/j34 ... /rendu.png
Thanks to T-RIDER for the pattern =)idk maybe im wrong just judge for your self, and Crossman i'm not saying yours looks bad.
heres mine.
http://img222.imageshack.us/img222/1412/backpm.png
http://img846.imageshack.us/img846/5960/fronte.png
DEAM BOOTS!
Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Robbi what do you have the shading set to? If you use Garasaki's use his norm and spec maps too.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Skins and Shader Maps #2
in my last post here i used garasakis shade and norm i don't have any spec that he made. but there must be something im doing wrong in that last pic
doesn't look like a shade to me 


My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: Upcoming Skins and Shader Maps #2
Oops, forgot he never made one that wasn't for the Oneal. I think I just took the shading and put a LOW opacity on the spec map.
Actually, that doesn't look like the same shading I have
. I thought I got it from his skins topic but I couldn't find the same one I have there. It's the shading Mr. Two has in his templates, I swore saki made that shading too...
Actually, that doesn't look like the same shading I have

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Skins and Shader Maps #2
It's right here, YZ.
http://www.mediafire.com/?3wutld2hwzh
Just take out the Oneal Specific stuff and save it as a png. Then set it to overlay or something and it will be your shading.
http://www.mediafire.com/?3wutld2hwzh
Just take out the Oneal Specific stuff and save it as a png. Then set it to overlay or something and it will be your shading.
Re: Upcoming Skins and Shader Maps #2
You should rely on the normal map for the shading, and only have a very subtle shading layer on your skin file (you can use the method tyskorn describes for that).
Also you should be testing in game not in blender
Also you should be testing in game not in blender


DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Skins and Shader Maps #2
Interestingly, they are both using the same shading ("norm") but applied differently, probably just different layer blending styles.hvpunk62 wrote:Rob your norm looks crusty dude. Lol, So noisy but the other dudes deff looks better no offense.robbimagg wrote:the pattern in that gear is better than the one on mine. but imo i think my gear has a better norm and baseCrossman35 wrote:http://i1081.photobucket.com/albums/j34 ... /rendu.png
Thanks to T-RIDER for the pattern =)idk maybe im wrong just judge for your self, and Crossman i'm not saying yours looks bad.
heres mine.
http://img222.imageshack.us/img222/1412/backpm.png
http://img846.imageshack.us/img846/5960/fronte.png
DEAM BOOTS!
Also, IMO black is the hardest color to apply shading too so that's probably contributing to your difficulties. Make sure your skin isn't "true" black (100% black) or the shading will always look horrid.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Skins and Shader Maps #2
Yeah that's the stuff I thought it was, whatever I use is what Mr. Two has in his templates. I can't figure out where it came from (thought he said Garasaki made it though, unless he did it himself).

Or am I just crazy and it's the same?

Or am I just crazy and it's the same?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Skins and Shader Maps #2
Honestly I really cannot remember who made that shading
haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.





Re: Upcoming Skins and Shader Maps #2
That is Garaski's shading. Like mr.two said it looks good if you desaturate a normal map. That way you just get shadows, or ao map.

Re: Upcoming Skins and Shader Maps #2
And i think i know the wise guy who gave you this tipMr.Two wrote:Honestly I really cannot remember who made that shading![]()
haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.
http://img41.imageshack.us/img41/2177/61820607.png


Re: Upcoming Skins and Shader Maps #2
Yep that's my shading and the name "height2occlusion" certainly seems like it's exactly what you'd want. You are trying to use a height map to make an occlusion mapMr.Two wrote:Honestly I really cannot remember who made that shading![]()
haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.
http://img41.imageshack.us/img41/2177/61820607.png

Honestly when I made that normal map I never thought people would be using it. I've done stuff I think is way cooler and more useful, but this normal map has really stuck around.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Skins and Shader Maps #2
btw how can I make a 'flat' normal map for gears in general? Is it based on some real pictures like cropping 'em up and setting as grey scale?Garasaki wrote:Honestly when I made that normal map...
Finesse Supersports
Re: Upcoming Skins and Shader Maps #2
I made that normal map using a method that relies on displacement mapping to create the normal map.
Which is the same method used to create tracks - a grayscale image where black is low and white is high.
To make something "flat" using this method, you would simply use the same grayscale value over the area you want flat.
Alternatively, I think you could just omit the normal map if you want something flat.
Which is the same method used to create tracks - a grayscale image where black is low and white is high.
To make something "flat" using this method, you would simply use the same grayscale value over the area you want flat.
Alternatively, I think you could just omit the normal map if you want something flat.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Skins and Shader Maps #2
Yahama7 wrote:And i think i know the wise guy who gave you this tipMr.Two wrote:Honestly I really cannot remember who made that shading![]()
haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.
http://img41.imageshack.us/img41/2177/61820607.png![]()
Yup! And thanks for the tip it looks a TON better! haha.
