Do u know when you are going to release this AMAZING gear Mr.Two?Mr.Two wrote:Honestly I really cannot remember who made that shading![]()
haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.
http://img41.imageshack.us/img41/2177/61820607.png
Upcoming Skins and Shader Maps #2
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Magnus42
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Re: Upcoming Skins and Shader Maps #2
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Mr.Two
- Posts: 1060
- Joined: Mon Sep 21, 2009 9:25 pm
Re: Upcoming Skins and Shader Maps #2
Yes it will be released when p2sta finishes the new rider model and the same goes for the One Industries Reboot gear also.

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Magnus42
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- Location: Norway
Re: Upcoming Skins and Shader Maps #2
ohh, damn i can't wait, your work is so awesome!Mr.Two wrote:Yes it will be released when p2sta finishes the new rider model and the same goes for the One Industries Reboot gear also.
p2sta, your model is SICK. i think it looks way better than the old one
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yzmxer608
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- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: Upcoming Skins and Shader Maps #2
I'll have to try that, looks good with that methodMr.Two wrote:Honestly I really cannot remember who made that shading![]()
haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.
http://img41.imageshack.us/img41/2177/61820607.png
It looks good to meGarasaki wrote:Honestly when I made that normal map I never thought people would be using it. I've done stuff I think is way cooler and more useful, but this normal map has really stuck around.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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sk84life933
- Posts: 1360
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Re: Upcoming Skins and Shader Maps #2
Still lots to do, but heres what it is so far:


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TannerKawi250f
- Posts: 137
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- Team: Privateer
- Location: corpus christi tx
Re: Upcoming Skins and Shader Maps #2
awsome,I like the pipe!sk84life933 wrote:Still lots to do, but heres what it is so far:
http://i1040.photobucket.com/albums/b40 ... t004-1.png
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Stickerz
- Posts: 984
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Re: Upcoming Skins and Shader Maps #2
Speaking about p2sta's model, P2sta, I rode my bike today, and while i was riding, looked down at my wrists, and I think you should make it pretty much flat going from the jersey to the wrists, I noticed that the sleeves of my jersey weren't poofed out like they are on the model...
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p2sta
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Re: Upcoming Skins and Shader Maps #2
hey 
I think it all depends on size of your jersey
I would make one version with sleeves all way to the gloves too 
I think it all depends on size of your jersey
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Stickerz
- Posts: 984
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Re: Upcoming Skins and Shader Maps #2
I don't really think going all the way to the gloves would be too realistic, because unless you're going pretty slow the wind will most likely blow them up your wrists a little bit. You should make dynamic sleeves that when you're stopped they are at the gloves but move up at speeds

For those who want to make a smart ass remark about this not being possible. Two things, anything is possible for P2sta
, and notice the faces, they indicate a joke.
For those who want to make a smart ass remark about this not being possible. Two things, anything is possible for P2sta
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Magnus42
- Posts: 706
- Joined: Fri Jan 28, 2011 9:31 pm
- Location: Norway
Re: Upcoming Skins and Shader Maps #2
Go for the dynamic sleeves!Stickerz wrote:I don't really think going all the way to the gloves would be too realistic, because unless you're going pretty slow the wind will most likely blow them up your wrists a little bit. You should make dynamic sleeves that when you're stopped they are at the gloves but move up at speeds![]()
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For those who want to make a smart ass remark about this not being possible. Two things, anything is possible for P2sta, and notice the faces, they indicate a joke.
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Crossman35
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NoFear345
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- Team: IG: @dryan345
- Location: California
Re: Upcoming Skins and Shader Maps #2
Fox daytona retro gear still alittle bit to work on


Sorry for bad pics i have a bad graphics card


Sorry for bad pics i have a bad graphics card

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Magnus42
- Posts: 706
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Re: Upcoming Skins and Shader Maps #2
This gear is so sick!Crossman35 wrote:http://i1081.photobucket.com/albums/j34 ... rendu3.png
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KTM57
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Re: Upcoming Skins and Shader Maps #2




All of the gray and the neck brace have yet to be started.
If anyone sees anything that they feel should be revised/edited, please feel free.
I think the plateau-shaped thing with the pink line around it on the back might need to be a bit smaller, but I like how it comes right up to the number.
Plan for what I'd like to do:
-Astar boots
-Answer boots
-Astar brace
-Leatt
-no neck brace
I'd like to do all of the combos possible of these, not sure yet though.
Just working on the color map at this point, but I have good plans for the maps and shading.
This is a block of text that can be added to posts you make. There is a 255 character limit.
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Marlon#8
- Posts: 283
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Re: Upcoming Skins and Shader Maps #2
sick gear dudeCrossman35 wrote:http://i1081.photobucket.com/albums/j34 ... rendu3.png

- APS_Marlon


