Baja Acres[Release]

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BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Baja Acres[Release]

Post by BRYAN17 »

Sorry for taking such a long time on the release but finally everything is done.

Image

This should do it :
http://www.mediafire.com/?0bu99msnkvum4yj

Thanks alot too
- wheels1758
-Voutare[breaking bump help]
-checkerz[breaking bump help]
-haggqvist
-anybody else i forgot thanks
Image
ct596
Posts: 242
Joined: Mon Feb 14, 2011 12:06 am

Re: Baja Acres[Release]

Post by ct596 »

Track is sick, i dont know what the actual track feels like but this seems spot on with videos i have watched.
Matt#805
Posts: 94
Joined: Sat Apr 23, 2011 2:41 pm
Team: DMK
Contact:

Re: Baja Acres[Release]

Post by Matt#805 »

Its done :D cant wait to try it when i get back from school
ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: Baja Acres[Release]

Post by ShackAttack12 »

Track is fun.

Honestly though, i really hate how there are no shadows on the track.... the ruts and bumps are almost impossible to see.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
toonys66
Posts: 1046
Joined: Sun Apr 05, 2009 2:54 pm
Team: Privateer
Location: south france

Re: Baja Acres[Release]

Post by toonys66 »

indeed as shack said, i like the track but the bump are too hard to see and i keep on getting surprise and falling!
otherwise it s a very fun track!! well done but could be much much better if we could see the bump!!!
Image
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Post by BRYAN17 »

i have no clue how to do shadows and i got wheels to do them so you no i dont no how to do them so i cant really do much about it .
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Motoboss
Posts: 1329
Joined: Wed Apr 02, 2008 10:17 pm
Location: St Louis MO
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Re: Baja Acres[Release]

Post by Motoboss »

BRYAN17 wrote:i have no clue how to do shadows and i got wheels to do them so you no i dont no how to do them so i cant really do much about it .
Try doubling your shadingx2 file and overlaying it ..Should do the trick...
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RM rider411
Posts: 19
Joined: Sat Apr 16, 2011 5:47 pm
Team: Cernics

Re: Baja Acres[Release]

Post by RM rider411 »

sweet i live like 2 hour away but i just got my passport hopeing to go there this year

Track looks spot on tho
RM rider411
Posts: 19
Joined: Sat Apr 16, 2011 5:47 pm
Team: Cernics

Re: Baja Acres[Release]

Post by RM rider411 »

sweet i live like 2 hour away but i just got my passport hopeing to go there this year

Track looks spot on tho
Jaruro38
Posts: 673
Joined: Sat Apr 16, 2011 10:09 am
Team: DP26 RB KTM FACTORY
Location: SPAIN

Re: Baja Acres[Release]

Post by Jaruro38 »

I dont know why apear me like that shit!!

Image
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Post by BRYAN17 »

gotta realize that im just a homeschooled kid that races dirtbikes im not a smart kid who knows how to change files and overlay stuff..i dont know how to even open the shadingx2 file properly i opened it with Notepad++ and there where 4 line like so : P6, 1025 1025, 255 , and a whole bunch of other letters and symbols going on for miles !
Image
Jaruro38
Posts: 673
Joined: Sat Apr 16, 2011 10:09 am
Team: DP26 RB KTM FACTORY
Location: SPAIN

Re: Baja Acres[Release]

Post by Jaruro38 »

hahahahaha ok I don't understand nothing jajajajaj
BRYAN17
Posts: 414
Joined: Tue Feb 02, 2010 2:54 pm

Re: Baja Acres[Release]

Post by BRYAN17 »

Jaruro you just dont have the decals downloaded from Sorketorp . Thats why there are no decals on the track .
Image
Jaruro38
Posts: 673
Joined: Sat Apr 16, 2011 10:09 am
Team: DP26 RB KTM FACTORY
Location: SPAIN

Re: Baja Acres[Release]

Post by Jaruro38 »

ahhh oK thanks a lot!!! The Track is very fun!!
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Baja Acres[Release]

Post by yzmxer608 »

BRYAN17 wrote:gotta realize that im just a homeschooled kid that races dirtbikes im not a smart kid who knows how to change files and overlay stuff..i dont know how to even open the shadingx2 file properly i opened it with Notepad++ and there where 4 line like so : P6, 1025 1025, 255 , and a whole bunch of other letters and symbols going on for miles !
.ppm files open in Gimp or Photoshop.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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