Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
joe_389
Posts: 458
Joined: Tue Jul 07, 2009 1:58 am
Team: Collective Family
Location: ima... NSW boi
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by joe_389 »

Sorry guys nother update. bto logo moved, have to put the white seat back on. Couple of logos skull candy and bel ray any obections?
Image
Image
The Family:Lane 199-Alex 526-Dylan 14-Daniel 421-Brady 21 AUS
Stickerz
Posts: 984
Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A

Re: Upcoming Skins and Shader Maps #2

Post by Stickerz »

joe_389 wrote:any obections?
Yes. Please do not use a white seat.
Judge
Crushed Dissenter
Posts: 2103
Joined: Fri Jul 17, 2009 1:48 pm
Team: FSK

Re: Upcoming Skins and Shader Maps #2

Post by Judge »

Someone posted ( I think The Fox ) a video of Destin Cantrell whippin' on the Sick videos thread, he was riding a BTO sports Yamaha, go see what logos that has and add em up to your skin.

Also, I think you should make the seat white on the middle ( so it flows with the rear fender ) and red on the sides, and maybe a white front fender... thing could look sweet.

And make sure the colors on the plastics match, for example right now your shrouds are red on the outside and black on the inside. ( They're in the plastics group, named "flaps white/black, in case you didn't know. )

Keep up thr good work.
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: Upcoming Skins and Shader Maps #2

Post by dylan22 »

On the back guard that logo will look weird in game if it goes the hole way across because of the bend in the plastic of the guard. try placing it so it fits just nice in the white middle of the guard.
Image
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

Yeah, make sure all your logos are only as wide as that white line on the back fender. Preferably a little less wide than it so they aren't right up against the edge.
Jr Dirt Doctor#489
Posts: 384
Joined: Sat Apr 10, 2010 2:41 pm
Team: AEO Powersports

Re: Upcoming Skins and Shader Maps #2

Post by Jr Dirt Doctor#489 »

Mgx Full House.............
Image
Image
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

I would redraw those spades, hearts, and diamonds a lot bigger, then downsize them. Looks really good, though.

BTW, your boot normal map doesn't line up.
This is a block of text that can be added to posts you make. There is a 255 character limit.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

Make sure you turn on the Anti-Aliasing on your selections, they look jagged right now.
mx team 24120
Posts: 274
Joined: Thu Jun 25, 2009 1:37 pm

Re: Upcoming Skins and Shader Maps #2

Post by mx team 24120 »

Image
Image
Image
GoPro HD
Posts: 1712
Joined: Thu Nov 11, 2010 3:57 am
Location: Southern Utah

Re: Upcoming Skins and Shader Maps #2

Post by GoPro HD »

Helmet and goggles are so sick! I love it.. one thing I noticed is on that yz144 you have put together the front fender needs to be a bit blue(er) it doesn't match the shrouds from that angle atleast.
MxHuett
Crushed Dissenter
Posts: 385
Joined: Tue Jul 13, 2010 5:59 pm
Team: Privateer
Location: Missouri
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by MxHuett »

No it does not need to be "blue (er)", it looks great and did I see a tear off on those goggles? :D
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Upcoming Skins and Shader Maps #2

Post by yzmxer608 »

He means the blue's don't match on the plastics.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
GoPro HD
Posts: 1712
Joined: Thu Nov 11, 2010 3:57 am
Location: Southern Utah

Re: Upcoming Skins and Shader Maps #2

Post by GoPro HD »

yzmxer608 wrote:He means the blue's don't match on the plastics.
Thanks yzed.. you noticed it too.. The fender is a bit lighter than the shrouds. Also nah I can see that in the first shot there might be a little bit of transparency on the side of the goggles, but I honestly cant make out the tear off? Shows us a better shot of it?
Jester#132
Posts: 1185
Joined: Mon Jan 03, 2011 10:36 am
Location: In the basement obviously.

Re: Upcoming Skins and Shader Maps #2

Post by Jester#132 »

Weehoow :) New helmet model!! :D
Was just talking to Robert on msn yesterday, and we both thought we need more helmet models, good job mxteam, keep it up. :D
Image
"I didn't jump the gate...it musta' flipped back up, after I went over it!?!"
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

It's not a tearoff, it's a tearoff post. Be sure to normal map that.
This is a block of text that can be added to posts you make. There is a 255 character limit.
Post Reply