Death Valley MX: Release
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Death Valley MX: Release
This is my first track that i have actually finished so be nice
Thanks to mx196 for testing it and sorry i don't know who created all the objects and textures, but thanks for them.
http://www.mediafire.com/?q77hbsa3272zai7
Youtube Channel: https://www.youtube.com/user/MotoRockstar777
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Re: Death Valley MX: Release
Wow looks sick! Gonna try it out now!
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Re: Death Valley MX: Release
Youtube Channel: https://www.youtube.com/user/MotoRockstar777
Re: Death Valley MX: Release
Pretty fun track!
I loved the braking bumps they were nice!
That vertical jump was just plain retarded.
Nice feel of a desert track but i'd remove the beaners from the track kinda felt like an AMA track...
The sand wasn't a different tile map?
I loved the braking bumps they were nice!
That vertical jump was just plain retarded.
Nice feel of a desert track but i'd remove the beaners from the track kinda felt like an AMA track...
The sand wasn't a different tile map?
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
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Re: Death Valley MX: Release
Super fun track. We really enjoyed betaing it and giving you feedback to make it better. And man, is it better,
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Re: Death Valley MX: Release
Thanks, Yeah that jump is kinda retarded but its amazing for whips. I thought about no banners but figured it would be way to plain with out them. The sand is a different tilemap its not that much different i guess, i used the heavy sand in that traction thread i couldn't find any other good ones.Mikey wrote:Pretty fun track!
I loved the braking bumps they were nice!
That vertical jump was just plain retarded.
Nice feel of a desert track but i'd remove the beaners from the track kinda felt like an AMA track...
The sand wasn't a different tile map?
Youtube Channel: https://www.youtube.com/user/MotoRockstar777
Re: Death Valley MX: Release
Oh ok, fair enough. I just wasn't sure i didn't have editor on...MotoRockstar777 wrote:Thanks, Yeah that jump is kinda retarded but its amazing for whips. I thought about no banners but figured it would be way to plain with out them. The sand is a different tilemap its not that much different i guess, i used the heavy sand in that traction thread i couldn't find any other good ones.Mikey wrote:Pretty fun track!
I loved the braking bumps they were nice!
That vertical jump was just plain retarded.
Nice feel of a desert track but i'd remove the beaners from the track kinda felt like an AMA track...
The sand wasn't a different tile map?
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
Re: Death Valley MX: Release
Awesome track! This is my favorite MX track thus far! I really enjoy how it looks good and its not crazy high detail to the point where i lagg sometimes! Anyways I have been riding it for probably an hour or so and I managed to get a 1.25 and I was wondering if that was fast or not. Here is my proof (:
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Re: Death Valley MX: Release
My favorite track in the game and it doesnt lag on my sh*tty computer
Re: Death Valley MX: Release
Nice work dude, this is a super fun track.
The name of the track sounds like somthing from mva.
But other then that its a super fun track
The name of the track sounds like somthing from mva.
But other then that its a super fun track
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Re: Death Valley MX: Release
I got a 1.20GoPro HD wrote:Awesome track! This is my favorite MX track thus far! I really enjoy how it looks good and its not crazy high detail to the point where i lagg sometimes! Anyways I have been riding it for probably an hour or so and I managed to get a 1.25 and I was wondering if that was fast or not. Here is my proof (:
http://img833.imageshack.us/img833/5890/screenshot014n.png
Uploaded with ImageShack.us
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