*rider model & astars bionic neck support*

Post about creating and skinning models here
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
Contact:

Re: *rider model & astars bionic neck support*

Post by Kawasakis »

Looks sweet guys :)
MXS Cup Winner
AX MX2 Champion

Image
Image
p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: *rider model & astars bionic neck support*

Post by p2sta »

great to see it guys :)

Anyway I will change the jersey a bit as there are problems with sleeves now, not sure how dramatic the change will be
Bonair
Posts: 386
Joined: Sun Feb 06, 2011 2:46 am
Location: East Coast

Re: *rider model & astars bionic neck support*

Post by Bonair »

T-RIDER wrote:We always managae to double up when it comes to skinning gear :lol:
http://img849.imageshack.us/img849/8094/norm.png

Mine was just quickly run through the filter. I haven't removed noise or added fabric pattern yet though.
I know you said it was just quick but I like your wrinkles so I though Id give you a tip...
Image
-Duplicate the base layer, "Gaussian Blur" it to 5.0 and set it to "overlay"
-Duplicate that layer
-Duplicate base layer again, "Gaussian Blur" it to 1.0 and set it to "linear light", then put the opacity to 25%

This will make it better in game. You can play around with settings to get desired affect :wink: (Anyone can do this with any map that isn't strong enough.)
Image
wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: *rider model & astars bionic neck support*

Post by wheels1758 »

Anybody tried playing with the "cloth" animation in blender. I bet with proper pinning and a decent gusting wind you could generate a pretty cool high poly jersey to bake a normal map from. Then it would be correct all the way around, but it would be quite a bit of work to get a nice result I imagine. Might be something I try in the future. And heack, as long as the model didn't change much, you could easily bake a new normal map for an updated UV.
mackan25
Crushed Dissenter
Posts: 673
Joined: Sat Feb 19, 2011 4:13 pm
Team: Privateer
Location: Sweden

Re: *rider model & astars bionic neck support*

Post by mackan25 »

My Alpinestars brace is showing up as a leatt model (.PNG gear). What am I doing wrong?/What do I have to do?
NAUpoiss75
Posts: 1226
Joined: Tue Jul 27, 2010 9:28 am
Team: Spazztic
Location: Estonia

Re: *rider model & astars bionic neck support*

Post by NAUpoiss75 »

you have renamed it wrong then....
mackan25
Crushed Dissenter
Posts: 673
Joined: Sat Feb 19, 2011 4:13 pm
Team: Privateer
Location: Sweden

Re: *rider model & astars bionic neck support*

Post by mackan25 »

Thanks, I'm such a noob :lol: :roll:
NAUpoiss75
Posts: 1226
Joined: Tue Jul 27, 2010 9:28 am
Team: Spazztic
Location: Estonia

Re: *rider model & astars bionic neck support*

Post by NAUpoiss75 »

np
p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: *rider model & astars bionic neck support*

Post by p2sta »

I checked the files and I see I didn't posted jms for the p2sta3 on the forum, so here it is if you are interested ;)
nobody made a good gear for it yet..robbimagg and kawasakis showed me some basic stuff and it looked pretty good, so I hope it will work fine

http://www.mediafire.com/?g0t4p8zlzznd1dx

normal maps are few posts back
Photomorti
Posts: 417
Joined: Sat May 28, 2011 3:46 pm

Re: *rider model & astars bionic neck support*

Post by Photomorti »

how do i use this ingame? I put the pasta pack in my personal folder but do i need to select it ?
p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: *rider model & astars bionic neck support*

Post by p2sta »

first I'm not pasta ;)

second...it's for skinners, those are just models, you need to have a png of some gear and name it right(rider_body-p2sta2-yourgearname.png), then it will work with this model and you will see it ingame...btw most of the newest grear use this model ;)
Photomorti
Posts: 417
Joined: Sat May 28, 2011 3:46 pm

Re: *rider model & astars bionic neck support*

Post by Photomorti »

ah thnx for the quick answer p2asta :twisted:
Sandhapper
Posts: 1267
Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands

Re: *rider model & astars bionic neck support*

Post by Sandhapper »

Photomorti wrote:ah thnx for the quick answer p2asta :twisted:
:roll: its piista (p2sta)
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

Image
Aeck Racing 26
Posts: 194
Joined: Tue Dec 21, 2010 5:46 am
Team: TRE MX

Re: *rider model & astars bionic neck support*

Post by Aeck Racing 26 »

i was trying to make a skin and it wont come out right in game... any help?
Image
Image
p2sta
Posts: 3279
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: *rider model & astars bionic neck support*

Post by p2sta »

probably wrong named...how did you named it? And is the skin in same folder as the model?
Post Reply