yes, i did it, might be because the amount of trees, they where like 2000.DJ99X wrote:Did you use my modified shadow.pov file?
Tutorial - Rendering A Shadow Map
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Re: Tutorial - Rendering A Shadow Map
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: Tutorial - Rendering A Shadow Map
So is this for that supermoto track? They were billboard trees right? You need to convert the billboards to statues using that 2 plane model I uploaded.
I don't know how you are running out of memory with the .pov file I uploaded. It doesn't use the .inc files.
I don't know how you are running out of memory with the .pov file I uploaded. It doesn't use the .inc files.
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Re: Tutorial - Rendering A Shadow Map
i´ve converted all the billboards to planes with the 2planetree40.
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: Tutorial - Rendering A Shadow Map
Mine keeps turning out pure black .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Tutorial - Rendering A Shadow Map
I think I had that problem once. Had no idea what caused the problem though
Re: Tutorial - Rendering A Shadow Map
Faaaaantastic. I don't have that many objects, I might just do decals for the trees and call it good.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Tutorial - Rendering A Shadow Map
Trying to do this again and it keeps turning out pure black. It's a total different track and files, it renders fine, it just turns out pure black with nothing else .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Tutorial - Rendering A Shadow Map
I seem to remember Povray giving me trouble with 16 bit pngs at some point. Does it still render black if you replace terrain.png with an 8 bit black image?
Josh Vanderhoof
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Tutorial - Rendering A Shadow Map
That didn't work. I also tried converting the normal terrain to 8-bit also. I didn't notice this before, but there is a 1 pixel row and column of white though (upper row and column furthest to the left).
It's weird, I've done it before, not sure where the problem is.
It's weird, I've done it before, not sure where the problem is.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Tutorial - Rendering A Shadow Map
try negating the y value of your sun vector (in the shadows.pov file). I had this problem once and it seemed like it was because POVray was confused because it thought my sun vector was pointing up rather than downyzmxer608 wrote:That didn't work. I also tried converting the normal terrain to 8-bit also. I didn't notice this before, but there is a 1 pixel row and column of white though (upper row and column furthest to the left).
It's weird, I've done it before, not sure where the problem is.
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Re: Tutorial - Rendering A Shadow Map
Where my track.pov after saving? Dont show up in my trackfolder...
Re: Tutorial - Rendering A Shadow Map
Hey guys im really confused at what you do here:
// PUT SUN CO-ORDINATE IN THE ARROW BRACKETS
// SCALE x (RESOLUTION - 1) = LENGTH & WIDTH ---> EG. 1.6 x (1025-1) = 1638.4
Could Someone help please.
// PUT SUN CO-ORDINATE IN THE ARROW BRACKETS
// SCALE x (RESOLUTION - 1) = LENGTH & WIDTH ---> EG. 1.6 x (1025-1) = 1638.4
Could Someone help please.
Test have proven that before a fatal car crash people say 'OH FUCK' whilst country people say ' hold my waikato and watch this for fucking skills'
Re: Tutorial - Rendering A Shadow Map
Dont worrie i got it.
Test have proven that before a fatal car crash people say 'OH FUCK' whilst country people say ' hold my waikato and watch this for fucking skills'
Re: Tutorial - Rendering A Shadow Map
Umm I need some help here.
when i put shadows.pgm into my tack folder and start to open my track in game it comes up with this.
Does anyone know what i need to do to fix this ?.
P.S Sorry for all the posts.
when i put shadows.pgm into my tack folder and start to open my track in game it comes up with this.
Does anyone know what i need to do to fix this ?.
P.S Sorry for all the posts.
Test have proven that before a fatal car crash people say 'OH FUCK' whilst country people say ' hold my waikato and watch this for fucking skills'
Re: Tutorial - Rendering A Shadow Map
Does it just sit there like that? Are there any other messages that come up?