Suggestions for Mx Sim Editor
Re: Suggestions for Mx Sim Editor
it needs to made more simple, not really simple just easy 2 understand, Its got to be made that it replicas and actually track builder, ive read all the tutorials and played around with the editor for hours trying to make sense of it and i cant. Some one needs to explain to me how to build different things excatly or they make editor easier to understand. I wish some one would help me
Re: Suggestions for Mx Sim Editor
honestly all you have got to learn is how to make a lip and a landing jump then you can do anything you want
but if you want your tracks to be somewhat decent i would suggest learning how to do a lil bit in photoshop
but if you want your tracks to be somewhat decent i would suggest learning how to do a lil bit in photoshop
Re: Suggestions for Mx Sim Editor
ya thats what i want to do because i know photoshop but i cant get it for my computer
Re: Suggestions for Mx Sim Editor
well theres a secret way to get it... im not aloud to say it in public but i think you know how
or if you dont want to get your hands dirty just use gimp
or if you dont want to get your hands dirty just use gimp
Re: Suggestions for Mx Sim Editor
Thats the problem, I cant do that =/ I find it impossible to do a jump..Its so damn hard, I tried for like 45 min and it didnt even look like a jump..Pumaxcs wrote:honestly all you have got to learn is how to make a lip and a landing jump then you can do anything you want
but if you want your tracks to be somewhat decent i would suggest learning how to do a lil bit in photoshop
-
- Posts: 1070
- Joined: Mon Dec 24, 2007 5:10 pm
- Team: Danke KTM
- Location: chile
- Contact:
Re: Suggestions for Mx Sim Editor
i am going to help you:Rallemx wrote:Thats the problem, I cant do that =/ I find it impossible to do a jump..Its so damn hard, I tried for like 45 min and it didnt even look like a jump..Pumaxcs wrote:honestly all you have got to learn is how to make a lip and a landing jump then you can do anything you want
but if you want your tracks to be somewhat decent i would suggest learning how to do a lil bit in photoshop
*1) close photoshop
*2) unistall LT3D
*3) uninstall Terragen
*4) unistall all youre programs u downloaded
1.- place the gradient where you want the jump ( jump finish in the center of the gradient ) 2.- draw youre jump, Segment type: Line 3.- Select Gradient Linear Paint, follow the strenght focus in the image, and paint youre jump
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
-
- Posts: 1070
- Joined: Mon Dec 24, 2007 5:10 pm
- Team: Danke KTM
- Location: chile
- Contact:
Re: Suggestions for Mx Sim Editor
4.- Once youre jump is finished
5.- Smooth it ( follow my streght focus settings ) clicking fast
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
-
- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
- Team: Privateer
- Location: Southern Vermont
- Contact:
Re: Suggestions for Mx Sim Editor
That's the most fucked up way of making jumps I have ever seen. :/
What I do, is I put the gradient placement down, and edit it so the takeoff has 3 points on the front face. A bottom one (That is the default bottom of the graph (press 'f'), I have a halfway, and a peak. The first point is set to a curve, so the jump curves, then flattens out before the lip. Then it goes back down using the same technique. I'll show you a picture when I get back on that computer.
EDIT: ANd there are two types of making them too.
There is paint and add. Paint is for when you want to make it based on the flat default ground, and add is off of the current terrain. The way I showed can work for both, but if the terrain is 30ft up, your going to have to start your jump 30 feet up if you want to paint it. You need to get a feel for using each style, and you will become good at this stuff.
What I do, is I put the gradient placement down, and edit it so the takeoff has 3 points on the front face. A bottom one (That is the default bottom of the graph (press 'f'), I have a halfway, and a peak. The first point is set to a curve, so the jump curves, then flattens out before the lip. Then it goes back down using the same technique. I'll show you a picture when I get back on that computer.
EDIT: ANd there are two types of making them too.
There is paint and add. Paint is for when you want to make it based on the flat default ground, and add is off of the current terrain. The way I showed can work for both, but if the terrain is 30ft up, your going to have to start your jump 30 feet up if you want to paint it. You need to get a feel for using each style, and you will become good at this stuff.
Re: Suggestions for Mx Sim Editor
I like add better, mostly because the jumps I add are normally on existing terrain. It's getting a little easier for me but the thing I have to remember is to keep the path low on the 2d view. I forget this a lot and I go to test the track and there is a giant skyscraper there. I haven't added any jumps on an actual track yet though, just messed around on a mound. I'm working on changing this though .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Suggestions for Mx Sim Editor
Its still bloddy confusing
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
-
- Posts: 1070
- Joined: Mon Dec 24, 2007 5:10 pm
- Team: Danke KTM
- Location: chile
- Contact:
Re: Suggestions for Mx Sim Editor
idk if i explained bad because my lenguaje or the tutorial is wrong, but, if the tutorial is bad, why its bad, cant you make whatever you want with the gradient? maybe is my way to make tracks, i dont know if its easyer for you, but i think to new people its more hopefullusing editor that other programsVoutare wrote:That's the most fucked up way of making jumps I have ever seen. :/
What I do, is I put the gradient placement down, and edit it so the takeoff has 3 points on the front face. A bottom one (That is the default bottom of the graph (press 'f'), I have a halfway, and a peak. The first point is set to a curve, so the jump curves, then flattens out before the lip. Then it goes back down using the same technique. I'll show you a picture when I get back on that computer.
EDIT: ANd there are two types of making them too.
There is paint and add. Paint is for when you want to make it based on the flat default ground, and add is off of the current terrain. The way I showed can work for both, but if the terrain is 30ft up, your going to have to start your jump 30 feet up if you want to paint it. You need to get a feel for using each style, and you will become good at this stuff.
if you use curve, it makes a default jump, not what you want to do exactly 100% thought
Kawasakis wrote:Hah yeah, because basketball and football requires just one ball - two balls just only for motocross riders haha
-
- Posts: 4891
- Joined: Sun Jan 13, 2008 5:22 am
- Team: Privateer
- Location: Southern Vermont
- Contact:
Re: Suggestions for Mx Sim Editor
yzmxer608 wrote:I like add better, mostly because the jumps I add are normally on existing terrain. It's getting a little easier for me but the thing I have to remember is to keep the path low on the 2d view. I forget this a lot and I go to test the track and there is a giant skyscraper there. I haven't added any jumps on an actual track yet though, just messed around on a mound. I'm working on changing this though .
Think about it this way:
Dark lines= 10 ft.
light lines= 2 feet. (Or something like that, count it out and divide.)
Re: Suggestions for Mx Sim Editor
I'll have to keep that in mind. I wish there was a option when adding/painting jumps that you could hold the shift key and it would make a straight line, like photoshop. For some reason I can't keep the jump straight while adding it.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 141
- Joined: Sat Feb 16, 2008 10:39 am
- Team: Privateer
- Location: France
Re: Suggestions for Mx Sim Editor
Sorry this is a little off topic but this is a great program !!!(The Crysis Editor)
Takes ideas from here:
http://www.gametrailers.com/player.php? ... 7&type=mov
Takes ideas from here:
http://www.gametrailers.com/player.php? ... 7&type=mov
Last edited by MXF_ATOC-x111 on Sat Jan 10, 2009 2:36 pm, edited 1 time in total.
Re: Suggestions for Mx Sim Editor
How do you (easily) update the shadows for your track?
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.