Released Track Objects

All about making tracks for MX Simulator
haggqvist
Posts: 352
Joined: Sun Jan 31, 2010 11:44 am
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Re: Released Track Objects

Post by haggqvist »

Here are the track fences requested by JP37R.

Description:
A simple GP-track style fence with normal and spec maps.
The file below includes all the source files [.blend, .xcf, .psd and a statue file snippet] in case someone would like to customize them.

Link:
http://www.mediafire.com/?6tuauuq7ulwm93x

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Motoboss
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Re: Released Track Objects

Post by Motoboss »

Anyone have a tree wall that isnt safed and doesnt do this?....

Image

:roll:
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wheels1758
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Re: Released Track Objects

Post by wheels1758 »

Motoboss wrote:Anyone have a tree wall that isnt safed and doesnt do this?....

Image

:roll:
name the skin for it *skinname*-repeat.png and change the statues line.
Motoboss
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Re: Released Track Objects

Post by Motoboss »

Awsome ...It worked ...Thanks so much :D
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haggqvist
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Re: Released Track Objects

Post by haggqvist »

Here are the bales I'm using for the GP-tracks.

Description:
Bin liner style bales in three different variations.

Files included:
- Templates in .xcf and .psd format.
- Two sample skins, normal- and specmap in .png format.
- Object files .jm and lod's.
- Collision file .shp.
- Statues file snippet.

Link:
http://www.mediafire.com/?p3aoh2wr094d1tw

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Motoboss
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Re: Released Track Objects

Post by Motoboss »

Thanks for adding to the object selection Hag ...Its one thing that MXS is really lacking...Great Job :D
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haggqvist
Posts: 352
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Re: Released Track Objects

Post by haggqvist »

Here are some track markers I've made.

Description:
Two different track markers with lod's are included in the pack; Acerbis stakes and a plastic pipe.

Files included:
- Acerbis stake with lod's and normal/specmap.
- Plastic pipe with lod's, normal/specmaps, tree different skins and a template in both .xcf and .psd format.

Link:
http://www.mediafire.com/?kzvudfdrz4cx48e

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Motoboss
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Re: Released Track Objects

Post by Motoboss »

Nice job Hag...
But wouldnt it be more efficiant to have the track markers as billbourds also easier to place because they would always be facing the rider?
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haggqvist
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Re: Released Track Objects

Post by haggqvist »

Cheers!
In my opinion these look a lot better than billboards and as they have lod's they shouldn't be that demanding, e.g. the last lod for the Acerbis stake is just a simple plane.
As for the extra time to place them I'd say that is quite insignificant when compared to the total time spent making a track... :D
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giopanda
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Re: Released Track Objects

Post by giopanda »

hey dj would it be possible to have a single power pole (the one from fort winton) in a jm file?
thanx
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VillaMoto
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Re: Released Track Objects

Post by VillaMoto »

Three random signs. Free to use.

Image

Link: http://www.mediafire.com/?8z9qbj25o3fbzf0
MXYZ250F
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Re: Released Track Objects

Post by MXYZ250F »

DJ99X wrote:Here are all the necessary files to set up my EnduroX stadium. You will have to edit statues, billboards, and lighting.

http://www.mediafire.com/?ih40fnkyjmz

------------------------------------------------------------------------

Here are all the objects from the EnduroX. This includes rocks, logs and tyres

http://www.mediafire.com/?zjm4mnueftj

-----------------------------------------------------------------------

Red Bull Arch

Click for picture
How do you edit the EnduroX Stuff? I took every file outta the file and put in MXS personal file..and only the three where in the editor?? Please help

http://www.mxsimulator.com/benchracing3 ... f=2&t=4795
DJ99X
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Re: Released Track Objects

Post by DJ99X »

For no particular reason, a water tower (530 triangles)

http://www.mediafire.com/?iib0rp2h0qyb9qe

Image
die996
Crushed Dissenter
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Re: Released Track Objects

Post by die996 »

DJ99X wrote:For no particular reason, a water tower (530 triangles)

http://www.mediafire.com/?iib0rp2h0qyb9qe

http://i923.photobucket.com/albums/ad77 ... rtower.jpg
Completely random stuff FTW :D
Howcanyoubesofuckingdumbthatyou'rereadingthis??
Cris_Rc&Br
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Re: Released Track Objects

Post by Cris_Rc&Br »

Someone has a bridge
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