disp map... -1 - the disp map is bumpy and has elevations changes the bumps arent what brought you down its the hieght changes that screwed me over... sometimes they were funn and sometimes i could believe you put it there like one corner it took me atleast 5 minutes just to get on track again
objects... -1 - the objects were custom banner so well done on not using the stock bales but some places you over used and you could see they were overlapping badly and some places they werent needed so there was an easy entrance back on track after you spend a good minute and a half just trying to climb back up a mountain
textures... -2 - these brought you down big time. you used the stock textures and well i think if you can skin you can do a simple custom texture on your on. another thing is you put some of the thin grass textures in the middle of the track were they werent needed so it kind of threw me off.
Last edited by Pumaxcs on Thu Dec 25, 2008 6:08 am, edited 1 time in total.
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jlv wrote: ↑Thu Nov 05, 2020 1:09 am
Pumaxcs would know better than I do.
I like the track. The elevation changes are really fun, and the bumps on some of the hills keep you on your toes. Some of the jumps are a bit iffy, and its obvious that the texturing sucks (not because of the textures themselves, but because they are stock and overused. Good fun though. 6.3/10
I think I would give this one a 7/10. The elevation changes are fun as hell and the bumps are more realistic feeling than most others in the game so far. The jumps are fun, even though that triple is insane! I love the section where you sort of bomb drop off the hill before the finish line, and the all the way around to that first turn. The only thing is that I agree with DJ and the stock texs are way overused. This is a problem for me cause I suck at making them. lol But I really do like this track and I can see myself putting alot of laps on it in the near future.
R.I.P. Jacob Nash #241 PSN-chrismri463 xfire--cmarona463
thanks guys i have a much much much higher production policy (idk if thats the right term) for glen helen . so i expect gh to be in the high 9s when i release it